Flavor
Benefits
You gain proficiency with the Pike, Trident, Whip, Longbow and Greatbow.
Domain Spells. When you reach the levels listed, replace one of your default Domain Spells with both spells listed below.
1st. Ensnaring Strike, Absorb Elements
3rd. Earthen Grasp, Summon Beast
5th. Lightning Bold, Thunder Step
7th. Guardian of Nature, Elemental Bane
9th. Wrath of Nature, Cone of Cold
You may replace your default channel divinity with this one:
Channel Divinity: Invoke Natural Restrain. As an action, you present your holy symbol and invoke the name of your deity. Each non-beast or non-plant creature of your choice that can see you within 45 feet (and up to 15 feet in the air) of you must succeed on a Strength saving throw or become restrained by rapidly growing roots and vines for 1 minute. A restrained creature can use an action to make a Strength (Athletics) check against your spell save DC, ending the effect on itself on a success. Beast and Plant creatures have +4 damage to their attacks against targets restrained by this feature.
This feature has no effect if the ground is artificial.
You regain the use of this feature after a long rest.
Level 6
Dampen Elements. You can use Absorb Elements at level one without expending a spell slot. When using it this way, you can target a creature other than you, within 30 feet. The melee attack damage increases by an amount equal to your cleric level.
Level 17
Master of Nature. As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 60 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is charmed by you for 1 hour or until it takes damage by you or your allies. When it gets charmed by you in this way, it also considered to be under the spell Suggestion if it was cast by you. When the effects end, the creature knows it has been under those effects.