Spell Description

You release a seismic wave, slamming the ground in front of you causing the earth to explode violently in a 30 foot cone in front of you. Creatures touching the ground in the area must make a Strength saving throw. On failure, they take 4d10 bludgeoning damage and fall prone. On success, they take half as much damage and do not fall prone. Large or larger objects and structures in the area of effect automatically fail the save and take double damage. The ground becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.


At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Attributes

Power level
Level
3
Spell School
Transmutation
Availability
Classes
Druid, Sorcerer, Wizard
Available at level up
Details
Range
Self (30-foot cone)
Casting Time
1 action
Duration
Instantaneous
Components
V, S
Ritual