Cleric Subclass
The chaos domain represents the unknown, unstable energies of the
universe. It is based upon the sincere belief that as much as possible
should be left up to chance – not necessarily because the world will be
better for it, but because it is folly for mortals to assume that they
can control or alter the universe in any way. Devout followers of Refelia, Vermillion, or Laia often take this path, believing that the work of the gods will eventually find its path, regardless of good or evil actions.
Domain Spells
1st-level Chaos Domain Feature
As a devotee of chaos, your domain spells change daily. When you prepare
your Cleric spells, roll a d4 until you get two different numbers. The
spells listed in the columns in the Chaos Domain Spells table that
correspond with those numbers are considered domain spells for you until
the next time you prepare your Cleric spells
Chaos Domain Spells
Cleric Level | 1 | 2 | 3 | 4 |
1st | Bane | God's Willing | Diffusing Sanctuary | Thunderwave |
3rd | Aid | Psychic Blast | Mirror Image | Silence |
5th | Daylight | Glacier Bloom | Revivify | Vector Force |
7th | Arcane Premonition | Blight | Death Ward | Polymorph |
9th | Contagion | Raise Dead | Telekinesis | Wall of Force |
Invoke Chaos, 1st-level Chaos Domain Feature
As a bonus action, you can invoke chaos in yourself or another creature you can see within 30 feet. Whenever the creature makes an attack roll or saving throw, the roll is considered a success if the roll of the d20 is an even number and a failure if the roll is an uneven number. The effect ends after 1 minute or if it causes the creature to either succeed or fail two rolls in a row. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Channel Divinity: Chaos Surge, 2nd-level Chaos Domain Feature
As an action, you present your holy symbol and each creature of your
choice within 30 feet of you suffers a random magical effect determined
by rolling on the Chaos Surge table. If the effect has a duration, the
creature can repeat the saving throw at the end of each of its turns,
ending the effect on itself on a success.
d6 | Effect |
1 | The creature must succeed on a Wisdom saving throw or take Psychic
damage equal to 1d8 + your cleric level and be affected as by the
confusion spell for 1 minute. |
2 | The creature must succeed on an Intelligence saving throw or take
Psychic damage equal to 1d8 + your cleric level and be unable to speak
for 1 minute. |
3 | The creature must succeed on a Charisma saving throw or be cursed for 1
minute. While cursed, the creature can’t regain hit points and takes an
additional 1d8 Necrotic damage the first time it takes damage on a turn. |
4 | The creature must succeed on a Constitution saving throw or take 1d8 +
your cleric level Poison damage and be Poisoned for 1 minute. |
5 | The creature takes Force damage equal to 1d8 + your cleric level and
must succeed on a Strength saving throw or be shoved back 10 feet and
knocked Prone. |
6 | The creature must make a Dexterity saving throw, taking Force damage
equal to 2d8 + your cleric level on a failure, or half as much on a
success. |
Chaotic Casting, 6th-level Chaos Domain Feature
When you cast a spell using a spell slot of 5th level or lower, you can choose to roll a d6. If the result is equal to or lower than the spell’s level, you take Psychic damage equal to 1d8 + the spell’s level. If the result is higher than the spell’s level, you can change the spell in your choice of one of the following ways:
- The spell takes effect as if it was cast using a spell slot one level higher than the one used to cast it.
- One creature has disadvantage on the first saving throw it makes to resist the spell’s effects.
- You can add half your cleric level (rounded up) to one of the spell’s damage rolls.
- You regain one expended spell slot of a level that is lower than the spell you cast.
- Any material component of the spell isn’t consumed.
Potent Spellcasting, 8th-level Chaos Domain Feature
You add your Wisdom modifier to the damage you deal with any cleric cantrip.
Master of Chaos, 17th-level Chaos Domain Feature
Chaos favors your willingness to take risks. The die you roll for your Chaotic Casting feature increases to a d8. Moreover, when you roll an 8 on the die, you can choose two Chaotic Casting effects instead of one.