Thalorin Oakenshade
  1. Characters

Thalorin Oakenshade

This character is dead.
Player Character

Backstory


Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max]

I grew up in a city of Wood Elves carved out of a forest near a medical monastery.


Who raised your character and how? What are these people doing now? [75 words max]

Raised initially by my parents, then by the monks at the monastery. At the monastery I had some student friends, but was closer to my teachers.


How did your attribute scores affect your character? [175 words max]

As a child, I had trouble making friends and relating to kids my own age, but was close with my parents. When I went to the monastery I continued to have trouble relating to my peers but found it easier to talk to the teachers and master monks. In my medical training, I had difficulty with my bedside manner, but I began to excel at my martial arts training as I spent more time with my masters.


What made your character obtain the class they have now? [75 words max]

As a child, I greatly admired my father and the work he did as a doctor, and I chose to follow in his footsteps. I was admitted to the monastery where I was trained in the martial arts as all monks do, but chose medicine as the vocation to follow.


What your character doing in recent years before the campaign's start? [75 words max]

I completed my medical and monastic training, and was commissioned to go out into the world healing the sick and defending the weak. I traveled mostly in the elven forest area. Furthermore, I was not old enough or skilled enough to set up my own practice, but I was not looking to be an "adventurer," so I stayed in what would be considered the safe area.


What motivated your character to leave their previous lifestyle and become adventurers? [120 words max]

During my time in the monastery, our town became the target of a goblin horde. I was called to fight, but also to use my skills as a doctor to heal people. I saw so much pain and death, and caused much of it in battle, that I began to start acting as an angel of death, relieving the suffering of those that might have been healed. When the elders found out, they banished me from our woods. I have since been traveling on my own and occasionally with other groups using my skills.


Which people are important for your character? [75 words max]

My people are important, though I cannot be with them anymore. My comrades in arms and travel are also important, as well as anyone I can heal or relieve of suffering in the form of a merciful death.

Who does your character consider important at the start of the campaign? Name at least 2 other people.

My parents, especially my father the doctor, and the master of my monestary.

What connections does your character have to the other player characters? [175 words max]

None, at the start, I am a stranger to them.

Communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust.

Name a promise you have made to another player character that you would never break. [75 words max]

Again communicate and agree on a promise your character has made to one of the two other characters (you have connections to), that you wouldn't break. The other character doesn't have to promise back the same.

If nothing happened, what short/long term goals does your character have? [75 words max]

If the world continued in its peaceful state, what would you'd be working for?

I would probably go to work with my father in his medical practice, then struck out on my own.

What makes your character a likeable adventurer that others would be willing to have to risk their lives for? [75 words max]

To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer.

What has your character done in the past, that they now deeply regret?[75 words, max]

I have little regret over killing goblins as they were attacking my people and our home, but I also killed elves that possibly could have been saved.

Are there any people that would wish harm to your character and why?[100 words max]

My people would never want to see me again and if they did, if I tried to return home, they may offer a more severe punishment than banishment.

Optional plot hook.

More optional plot hooks: [Choose one]

  • I know information about an expensive, famous item, that others want.
  • I have done something in my past that others might not forget.
  • My character's lineage might not be what I think it is. -This one will be unknown to you as player as well. Do not add details-
  • I had something I shouldn't have and lost it. Some people still think I have it.
  • I have accidentally revealed a secret that endangers me or important people.
  • Choose one, then delete the others along with this part.


After you answer those questions, fill the fields below and do the same for the tab TRAITS. Remember to delete every text in orange when you're done. Your backstory is now awesome!

Appearance

Hair
medium brown

Eyes
Silber

Skin
Copper

Height
5'10"

Usual Clothing
Green cloak, mask of polished but rough looking wood

Other noticeable features

Personality

Background

Ideals

Mannerisms
Southern accent

Goals

Flaws
I am supposed to be a medical doctor, treating people for illnesses or injuries and "doing no harm," but I also sometimes kill the injured as a way of bringing a merciful death, even though they might otherwise recover.

Fears

Type
Player Character

Age
100

Gender
Male

Appearance

Hair
medium brown

Eyes
Silber

Skin
Copper

Height
5'10"

Usual Clothing
Green cloak, mask of polished but rough looking wood

Other noticeable features

Background

Ideals

Mannerisms
Southern accent

Goals

Flaws
I am supposed to be a medical doctor, treating people for illnesses or injuries and "doing no harm," but I also sometimes kill the injured as a way of bringing a merciful death, even though they might otherwise recover.

Fears