Overview

[Type below:] Write a short (around 100 words) overview of who your character is. Content, written in orange letters like this, will not be visible when you are done. It's simply there to provide guidance]

Garak is a changeling Bard, was born and raised in the grim confines of Outcast Island, a place where all changelings were exiled to hundreds of years ago. It was a prison of its own, an isolated sanctuary for those deemed untrustworthy and dangerous by the rest of the world. For the past several hundred years, Changelings have been subjected to endless oppression, prejudice, and mistrust, confined to their island without any hope of leaving.

Early Life

[Type below:] Where did your character grow up? What place do they call "home" now? (could be the same or different.) [75 words max] The locations don't have to be named. It can be described. Growing up locations play a role on what your character knows about the area. Some races might have specific locations they came from. If uncertain, ask the DM.
Garak grew up in the Faceless City, the largest city on Outcast Island and still lives there today.
[Type below:] Who raised your character and how? What are these people doing now? [75 words max] name at least 2 characters, preferably 3-4, that played an important role in your upbringing. 
Garak was raised by his parents, Mirren and Elara.  They were both executed when Garak was 25 when attempting to board a ship bound for Unified Caldar. 
[Type below:] How did your attribute scores affect your character? [175 words max] How did your strengths and weaknesses formed your life? For instance, did a 20 STR push you into manual labor, as you could handle it easily? Did a low CON make you often sick and had to travel to the capital for medicine? Did a high CHA make it easy to make friends?
Garak was never one for manual labor.  He focused on his many academic studies, and of course his Viol when his studies allowed for it.  He can also be impulsive and at other times aloof as if lost in thought.  He could make friends quite easily, but maintaining close friendships has been very difficult. 


Defining Events

[Type below:] What made your character obtain the class they have now? [75 words max] Why did you become a Fighter and not a Barbarian? What incident pushed you to your class choice?


[Type below:] What your character doing in recent years before the campaign's start? [75 words max] In the last 2–3 years, what had your character been doing?
Garak was drawn to the criminal underbelly of society, an environment that offered both danger and opportunity. He found his niche as a "fixer" – a person who could provide solutions to problems, often through means that skirted legality. He became an expert in acquiring and selling valuable information, forging documents, and facilitating discreet transactions.
[Type below:] What motivated your character to leave their previous lifestyle and become adventurers? [120 words max] Nobody decides to endanger themselves without good reason. Were you forced to leave your previous lifestyle? What happened that changed you from a safe job, like a farmer, to an adventurer?
When Garak learned of Monday's proposal, he jumped at the chance to escape.  This could change much more than his own life, but could bring freedom to his people.
[Type below:] What short/long term goals does your character have? [75 words max] If the world continued in its peaceful state, what would you'd be working towards for?
In the short term, Garak plans to make himself invaluble to Monday.  Along the way he hopes to throw the world into chaos and make it a better place for all changelings.

Relationships

[Type below:] Which people are important for your character? [75 words max] Who does your character consider important at the start of the campaign? Name at least 2 other people
Elira, Garak's elderly nieghbor who looked out for him after his parents were killed.  She is a kind-hearted woman with a wealth of life experience.

[Type below:] What connections do your character have to the other player characters? [175 words max] communicate with the other players and create two positive connections with two other player characters. Could have been friendship, coworkers, family relation or any relation that results in some degree of trust
Xavier has been a reliable resource on several jobs, he has always delivered.  Garak finds Xavier's devotion to his god humorus.  Usually only the uneducated get roped in by such non-sense.  Garak has used Matthias on occasion to get rid of an item.  However, he prefers to deal in secrets and information over something as common as gold.
[Type below:] Name an agreement you have made to another player character that you would honor. [75 words max] Communicate and agree on what agreement your character has made to one of the two other characters (you have connections to), that you wouldn't break.

We don't talk about previous jobs.  It's a code that Garak has always followed.  Discretion is a commodity that he is known for.
[Type below:] What are some good personality qualities that your character has as an adventurer? [75 words max] To ensure that the group doesn't have problematic characters everyone else will hate, tell us why would others trust and like your character as a fellow adventurer


Flaws

[Type below:] What has your character done in the past, that they now deeply regret?[75 words max] This is more for plot hooks. It could be a missed opportunity or something they feel bad about.




Below and above the text box, there are few more basic information fields to fill out, such as Ancenstry, Age, Gender, Pronouns etc. To have a better and full character profile please fill out the Traits and Attributes tabs (top of the page) and Organization (if applicable).
If you would like to add more elements to your character's story, you can do after you save the entry and scroll down to the last post and edit it. If you're unsure where that is, ask the DM. 


Appearance

Hair

Eyes

Skin

Height

Usual Clothing

Other noticeable features

Personality

Background

Ideals

Mannerisms

Goals

Flaws

Fears

Type
Player Character

Age
35

Gender
Male

Pronouns
He/Him

Appearance

Hair

Eyes

Skin

Height

Usual Clothing

Other noticeable features

Background

Ideals

Mannerisms

Goals

Flaws

Fears