Description: The Azuremane Wyverling is a majestic and ferocious beast that roams the crystal forests of the Lands of Arda. Standing tall with a shimmering blue coat that mirrors the sky, the Wyverling's mane flows like water, giving it an ethereal presence. Despite its beauty, it is a fearsome predator with a territorial nature, known to challenge any who encroach upon its domain.
Behavior and Diet: The Azuremane Wyverling is carnivorous, with a preference for the large insects and arboreal creatures unique to its home forests. It has been known to leap from the treetops to snatch unwary birds in flight. When confronting humanoids, the Wyverling will usually engage only if it feels threatened or if its territory is infringed upon. Its aggression is swift and merciless, a flurry of claws and fangs, often accompanied by a stunning display from its luminescent mane to disorient its prey.
Statblock
Azuremane Wyverling Medium beast, unaligned
Armor Class: 15 (natural armor) Hit Points: 38 (7d8 + 7) Speed: 40 ft., climb 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 10 (+0) |
Skills: Acrobatics +4, Perception +3 Senses: Darkvision 60 ft., passive Perception 13 Languages: — Challenge: 2 (450 XP)
Keen Sight. The Wyverling has advantage on Wisdom (Perception) checks that rely on sight.
Luminescent Mane. The Wyverling can use a bonus action to cause its mane to emit bright light in a 10-foot radius and dim light for an additional 10 feet. This light can disorient attackers within 10 feet, imposing disadvantage on attack rolls against it until the beginning of its next turn. Once used, this ability cannot be used again until the Wyverling completes a short or long rest.
Actions
Multiattack. The Wyverling makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Sweep. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. If that creature fails by 5 or more, the Arzuermane Wyverling can make a Claw attack as a bonus action.