Description: The Geminorm is a peculiar beast, resembling a large worm with a head at each end. These creatures burrow through the soft soils and sands of Arda's deserts, causing tremors with their movements. Each head is equipped with a maw full of razor-sharp teeth, designed for grinding and digesting the tough roots and cacti that make up its diet.

Behavior and Diet: Geminorms are detritivores, primarily feeding on dead and decaying plant matter, though they will not shy away from carrion when available. They have a unique digestive system that allows them to process material found deep underground. Despite their frightening appearance, Geminorms are not naturally aggressive towards humanoids but will defend themselves vigorously if attacked or disturbed. Their double-headed nature makes them unpredictable and difficult to escape once they perceive a threat.

Statblock

Geminorm Small beast, unaligned

Armor Class: 12 Hit Points: 7 (2d6) Speed: 15 ft., burrow 10 ft.

STRDEXCONINTWISCHA
8 (-1)14 (+2)11 (+0)1 (-5)10 (+0)3 (-4)

Senses: tremorsense 25 ft., passive Perception 10 Languages:Challenge: 1/4 (50 XP)

Dual Heads. The Geminorm is able to make opportunity attacks with both heads (2x Bite as Attack of Opportunity) and can make a perception check with advantage if at least one head is above ground.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.

Tunnel. The Geminorm can burrow through soft earth or sand without leaving a tunnel behind. While burrowed, the Geminorm cannot be targeted by attacks, including area of effect spells, but it also cannot attack.

Squeeze Through. The Geminorm can move through a space as narrow as 5-inch wide without squeezing.