Description: The Arcane Serpenwurm is a mystical creature that roams the desolate sands and ancient ruins of Arda. This serpentine entity bears snake-like body and lizard-like legs. Legends suggest that Serpenwurm's lineage may trace back to a sorcerer's spell gone awry, infusing it with an inherent magical nature.
Behavior and Diet: The Arcane Serpentaur is omnivorous, drawing sustenance from the magical energies present in ley lines as well as from the creatures it hunts. It is particularly drawn to mana-rich flora and fauna. While not innately aggressive towards humanoids, the Serpenwurm will fiercely guard places of arcane significance and attack any who seek to disrupt the mystical equilibrium of its habitat.
Statblock
Arcane Serpenwurm Large beast, unaligned
Armor Class: 12 (natural armor) Hit Points: 23 (3d10 + 5) Speed: 30 ft., burrow 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 7 (-2) |
Skills: Arcana +2 Senses: darkvision 60 ft., passive Perception 10 Languages: — Challenge: 1 (200 XP)
Magic Detection. The Serpenwurm can detect the presence of spells and magic items within 20 feet of it, as if it had cast the detect magic spell.
Arcane Resilience. The Serpenwurm has advantage on saving throws against spells and other magical effects.
Actions
Magic Infused Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The target takes 9 (2d4 + 4) bludgeoning damage plus 4 (1d8) force damage.
Mystic Pulse (Recharge 5-6). The Serpenwurm releases a pulse of arcane energy in a 15-foot radius centered on itself. Each creature in that area must make a DC 12 Wisdom saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one.