Description: The Celestial Vulpwing is a rare and breathtaking creature, often believed to be the emissaries of deities in the Lands of Arda. With vibrant wings that shimmer in a myriad of colors and a majestic, fox-like appearance, the Vulpwing is a being of beauty and grace. Its presence is associated with auspicious events and is considered a blessing by many cultures within Arda.

Behavior and Diet: Celestial Vulpwings are omnivorous, with a diet consisting of fruits, small beasts, and magical essences. They are inherently benevolent and are known to aid lost travelers. However, when provoked or defending their young, they reveal their fierce, protective nature and command of celestial magic.

Statblock

Celestial Vulpwing Huge beast, neutral good

Armor Class: 16 (natural armor) Hit Points: 59 (7d10 + 21) Speed: 40 ft., fly 40 ft.

STRDEXCONINTWISCHA
18 (+4)20 (+5)16 (+3)12 (+1)15 (+2)18 (+4)

Saving Throws: Dex +8, Wis +5, Cha +7 Skills: Perception +5, Insight +5, Nature +4 Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks Condition Immunities: charmed, frightened Senses: truesight 30 ft., passive Perception 16 Languages: understands Celestial, Common, and Sylvan but can't speak Challenge: 5 (1,800 XP)

Magic Resistance. The Vulpwing has advantage on saving throws against spells.

Actions

Multiattack. The Vulpwing makes three attacks: one with its bite and two with its claws or it can use its Radiant Dive once.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) radiant damage.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Radiant Dive (Recharge 5-6). The Vulpwing dives down (must move at least 10 feet downwards and land on the ground) and strikes with a burst of radiant energy in a 10-foot radius around it. As a Huge creature, it can occupy spaces with Medium or smaller creatures but not Large or bigger. Each creature in that area must make a DC 16 Dexterity saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one.  Immediately afterwards, the Vulpwing can then fly up to half its flying speed.