Description: The Prismal Guardian is a magnificent and rare creature, boasting a vibrant plumage and scales that refract light into a cascade of colors. These noble beasts are the jewels of Arda's skies, often seen soaring above the most ancient and untouched wilds. Each feather and scale of the Prismal Guardian shimmers with an iridescence that is said to represent the very soul of nature.
Behavior and Diet: Prismal Guardians are apex predators, feeding on large animals and occasionally elemental beings, drawing sustenance from both physical and ethereal forms. They are fiercely independent and are usually encountered alone or in pairs during mating seasons. While they do not possess magical abilities, their physical prowess is unmatched, with strength and speed that make them formidable opponents in combat.
Statblock
Prismal Guardian Huge beast, neutral
Armor Class: 17 (natural armor) Hit Points: 76 (8d12 + 24) Speed: 30 ft., fly 60 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 18 (+4) | 16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) |
Skills: Perception +6, Survival +6 Senses: passive Perception 16 Languages: understands Common and Auran but can't speak Challenge: 6 (2,300 XP)
Keen Sight. The Prismal Guardian has advantage on Wisdom (Perception) checks that rely on sight.
Multiattack. The Prismal Guardian makes three attacks: one with its horn, one with its claws, and one with its tail. If all three attacks hit, the target is Staggered.
Actions
Skewer. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 5) slashing damage.
Tail Lash. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Swooping Attack. If the Prismal Guardian flies at least 30 feet straight toward a target and then hits it with a claws attack on the same turn, the target takes an extra 14 (4d6) slashing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Piercing Screech (Recharge 5-6). The Prismal Guardian emits a devastating screech in a 30-foot radius. Each creature in that area must make a DC 17 Constitution saving throw or be Dazed until the end of the Prismal Guardian's next turn.