• Ability Scores: Dexterity, Constitution, Intelligence
  • Feat: Alert (see chapter 5)
  • Skill Proficiencies: Sleight of Hand and Stealth
  • Tool Proficiency: Thieves' Tools
  • Equipment:
    • Choose A or B:
      • (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP;
      • or (B) 50 GP

Background Description: You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers.