- Ability Scores: Dexterity, Constitution, Intelligence
- Feat: Alert (see chapter 5)
- Skill Proficiencies: Sleight of Hand and Stealth
- Tool Proficiency: Thieves' Tools
- Equipment:
- Choose A or B:
- (A) 2 Daggers, Thieves' Tools, Crowbar, 2 Pouches, Traveler's Clothes, 16 GP;
- or (B) 50 GP
- Choose A or B:
Background Description: You eked out a living in dark alleyways, cutting purses or burgling shops. Perhaps you were part of a small gang of like-minded wrongdoers who looked out for each other. Or maybe you were a lone wolf, fending for yourself against the local thieves' guild and more fearsome lawbreakers.