As with alchemical infusions and enchanted artifacts, it would be nigh impossible to list every possible ritual, so listed here are a few examples:
- Augur’s Compass - shows the direction to a given person or object, through items that are related to it
- Call Winds - creates a sustained current of wind in the desired direction, with faster winds draining more power
- Divination - lets the caster use cards, dice, or other tools to peer into memories of the past, present, and future
- Infusion - a simple ritual for alchemy and enchanting, that focuses essence into an object in its center
- Storm Ward - calms winds in an area around the circle, draining more essence the larger the protected area
- Ward - creates an almost invisible barrier of essence across the circle, blocking the path of magic and spirits
- Aeromancer's Compass - capture a dream spirit who flies away to the thing you dreamed about when you release it