Sol'Zahir, known as the Ember Crown of Ignis, is an Unknown stronghold of fire and metal, a city of towering spires bathed in eternal flame. Settled within the southern Fields of the Frenzied Flame, its golden domes and hardened ometal structures shimmer with heat, reflecting the relentless radiance of the Plane of Ignis. Rivers of molten lava course through the city in floating channels, held aloft by rift-bound magic, weaving between archways of blackened brass, scarlet minarets, and flame-kissed domes.

The streets of Sol'Zahir pulse with life as flaming lantern air balloons drift above, illuminating the marketplace where Efreet artisans forge weapons of pure riftfire and merchants clad in silk-and-chain offer enchanted wares from across the elemental realms. It is a city built on dominance and desire—where power is the only currency that truly matters.

History

Sol'Zahir was not born of mortal hands but forged in the crucible of an ancient war. During The Aeonic Struggle, a great rift was torn between the Prime Plane and the Plane of Ignis, unleashing an Elementari of Fire—a colossus of living flame whose fall scarred the land itself. From the ashes of this devastation, the first Efreeti warlords arose, binding the raging inferno into the foundation of what would become Sol'Zahir.

For centuries, the Efreet have ruled the city with an iron grip, wielding power over fire and binding the essence of Ignis to fuel their dominion. The Ignis Accord, a fragile treaty with the Ignin of the Fortress of Norgoth, has ensured that Sol'Zahir stands unchallenged as the dominant power of the firelands, but countless civil wars, insurrections, and rivalries among the Efreeti factions have tested the city’s resilience.

Yet, even as wars raged and dragons like Unknown sought to claim the city's boundless flames for their own, Sol'Zahir has endured. Under the rule of Unknown, the Sorcerer-King, it has entered a new age of expansion, one where fire is no longer a mere force of destruction but a tool of ambition, enlightenment, and unbreakable order.

Culture & Society

The Efreet of Sol'Zahir see themselves as the living embodiment of fire—unforgiving, ever-burning, and eternal. Their society is built upon strength, cunning, and arcane mastery, where only the most powerful rise to rule. To the Efreet, to control fire is to control fate itself, and they weave the element into every aspect of their daily lives, from combat to artistry.

  • The Flameforged Hierarchy – Power dictates status. The ruling class, known as the Emberlords, govern through arcane dominance, while the lower castes, including fire-touched mortals, serve as artisans, warriors, and scholars in pursuit of greater power.
  • The Trials of Ash and Flame – Those seeking noble status must walk the Flamewalk, a gauntlet of fire-wrought illusions and molten rivers, proving their strength in both mind and body.
  • The Burning Bazaar – A sprawling, open-air marketplace where merchants sell goods enchanted with elemental flame, living fire elementals are bartered like livestock, and weapons of ometal and riftfire are crafted in the forges of Ignis itself.
  • Festival of the Eternal Ember – Every three hundred years, the city celebrates its founding by summoning the Spirit of the First Flame, an ancient sentience that speaks only in fire and grants visions of the past, present, and future.

Architecture & Design

The city is an architectural marvel, blending the grandeur of Middle Eastern palaces with the raw fury of the elemental plane of fire. Structures are carved from obsidian, ometal, and blackened brass, reinforced with magic to withstand the constant heat. Flame-lit spires stretch skyward, while massive floating lanterns of fire drift through the streets, casting long shadows over the bustling avenues.

Key Locations in Sol'Zahir:

  • The Ember Spire – A colossal, golden-tipped tower at the city’s heart, containing the Ember Throne, where Nazhim Avdal rules with the wisdom of flames.
  • The Molten Canals – Magically levitating rivers of lava, suspended mid-air by ancient rift-magic, which course through the city like fiery veins.
  • The Infernal Anvil – A legendary forge where Efreeti smiths craft weapons infused with the burning soul of fire elementals.
  • The Crimson Gate – The only entrance into Sol'Zahir, guarded by Ifreth'Kahl, the Unyielding Flame, an ancient Efreet warlord whose spirit binds the city’s defenses.
  • The Chamber of Cinder – A hidden sanctum beneath the Ember Spire, where ancient fire sigils of power are inscribed into the ometal foundations of the city.

Relations with Outsiders

  • The Unknown of Norgoth – A strained peace exists between Sol'Zahir and the dwarf-kin within the Fortress of Norgoth, though hostilities often flare.
  • The Red Dragons of Unknown – Though once at war, Sol'Zahir has formed a tenuous alliance with Argath, the Inferno Tyrant, acknowledging the red dragons as fire’s elder kin.
  • The Solir of Itela – The Efreet commonly warred with the Solir until they made a tenuous truce with Avatar Rozan.
  • The Mortal Empires – While the efreet rarely concern themselves with mortal politics, they are intrigued by Bastile’s rift technology and their war magic, seeing them as potential allies or pawns.

Legacy

Sol'Zahir is a city of fire and ambition, a place where power is forged in the flames of destiny. From the molten streets to the skyward spires, every ember flickers with the ambition of its people. Whether the city will rise further in power or be consumed by its own flames remains unwritten, for fire is both a gift and a curse—an eternal force that never rests.