Medium Fey, Chaotic Neutral | |||||||||||||||||||||||||||||||||||||||||||||||
AC 14 Initiative +4 (14) | |||||||||||||||||||||||||||||||||||||||||||||||
HP 63 (14d8) | |||||||||||||||||||||||||||||||||||||||||||||||
Speed 30 ft., Swim 30 ft. | |||||||||||||||||||||||||||||||||||||||||||||||
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| Skills Performance +5, Persuasion +5, Stealth +6 | |||||||||||||||||||||||||||||||||||||||||||||||
| Gear Dagger, Shortbow | |||||||||||||||||||||||||||||||||||||||||||||||
| Senses Darkvision 60ft., Passive Perception 10 | |||||||||||||||||||||||||||||||||||||||||||||||
| Languages Common, Elvish, Sylvan | |||||||||||||||||||||||||||||||||||||||||||||||
| CR 3 (XP 700; PB +2) | |||||||||||||||||||||||||||||||||||||||||||||||
Traits | |||||||||||||||||||||||||||||||||||||||||||||||
Amphibious. The sirene can breathe air and water. Magic Resistance. The sirene has advantage on saving throws against spells and other magical effects. | |||||||||||||||||||||||||||||||||||||||||||||||
Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Multiattack. The sirene makes two Dagger attacks or two Shortbow attacks. Dagger. Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage. Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage. Sirene's Song (2/Day). The sirene casts Suggestion with a range of 1 mile that affects all creatures of the sirene's choosing in range. Each target has disadvantage on the saving throw. Spellcasting. The sirene casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
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Sirine
Characters
Abilities
Unorganised
Amphibious - Racial Feat
Can breathe air or water.
Darkvision - Racial Feat
Darkvision 60 ft.
If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.