Huge Monstrosity, Unaligned | |||||||||||||||||||||||||||||||||||||||||||||||
AC 14 (natural armor) Initiative +1 (11) | |||||||||||||||||||||||||||||||||||||||||||||||
HP 69 (6d12 + 30) | |||||||||||||||||||||||||||||||||||||||||||||||
Speed 30 ft., Swim 30 ft. | |||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
| Skills Perception +4 | |||||||||||||||||||||||||||||||||||||||||||||||
| Immunities Acid; Blinded, Charmed, Deafened, Frightened, Stunned | |||||||||||||||||||||||||||||||||||||||||||||||
| Senses Darkvision 60 ft., Passive Perception 14 | |||||||||||||||||||||||||||||||||||||||||||||||
| Languages — | |||||||||||||||||||||||||||||||||||||||||||||||
| CR 4 (XP 1,100; PB +2) | |||||||||||||||||||||||||||||||||||||||||||||||
Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Multiattack. The thessalhydra makes one maw attack and one Flurry of Bites. Flurry of Bites. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage. Maw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage. Tail Pincer. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer. Acid Saliva (Recharge 5–6). The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. | |||||||||||||||||||||||||||||||||||||||||||||||
Legendary Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Legendary Action Uses: 2. Immediately after another creature's turn, The thessalhydra can expend a use to take one of the following actions. The thessalhydra regains all expended uses at the start of each of its turns. | |||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||
Thessalhydra
Characters
Abilities
Unorganised
Darkvision - Racial Feat
Darkvision 60 ft.
If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.