Large Aberration, Chaotic Neutral | |||||||||||||||||||||||||||||||||||||||||||||||
AC 16 Initiative +5 (15) | |||||||||||||||||||||||||||||||||||||||||||||||
HP 144 (17d10 + 51) | |||||||||||||||||||||||||||||||||||||||||||||||
Speed 30 ft. | |||||||||||||||||||||||||||||||||||||||||||||||
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| Skills Arcana +3, Perception +2 | |||||||||||||||||||||||||||||||||||||||||||||||
| Resistances Acid, Cold, Fire, Lightning, Thunder | |||||||||||||||||||||||||||||||||||||||||||||||
| Senses Blindsight 30 ft., Darkvision 60 ft., Passive Perception 12 | |||||||||||||||||||||||||||||||||||||||||||||||
| Languages Common, Slaad; telepathy 60 ft. | |||||||||||||||||||||||||||||||||||||||||||||||
| CR 8 (XP 3,900; PB +3) | |||||||||||||||||||||||||||||||||||||||||||||||
Traits | |||||||||||||||||||||||||||||||||||||||||||||||
Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects. Regeneration. The slaad regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point. | |||||||||||||||||||||||||||||||||||||||||||||||
Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Multiattack. The slaad makes three Chaos Staff attacks. Chaos Staff. Melee or Ranged Attack Roll: +7, reach 10 ft. or range 60 ft. Hit: 8 (1d8 + 4) Force damage. Until the start of the slaad's next turn, the target has a condition determined by rolling 1d4: on a 1, Charmed; on a 2, Frightened; on a 3, Poisoned; or on a 4, Incapacitated. Spellcasting. The slaad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):
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Bonus Actions | |||||||||||||||||||||||||||||||||||||||||||||||
Shape-Shift. The slaad shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. | |||||||||||||||||||||||||||||||||||||||||||||||
Green Slaad
Characters
Abilities
Unorganised
Blindsight - Racial Feat
If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn't behind Total Cover even if you have the Blinded condition or are in darkness. Moreover, in that range, you can see something that has the Invisible condition.
Darkvision - Racial Feat
Darkvision 60 ft.
If you have Darkvision, you can see in Dim Light within a specified range as if it were Bright Light and in Darkness within that range as if it were Dim Light. You discern colors in that Darkness only as shades of gray.