In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute. This attribute is generated at character creation like ability scores, but it can fluctuate considerably during play.
The Status attribute is rolled on 1d6+1 if other statistics are rolled, and it starts at a flat score of 4 if a point-buy system is used. Characters add their Charisma modifier to their starting status. Status increases further by special actions.
Status Social Standing
0 Slave
1 Thrall, bond servant
2 Serf, kobold, goblin, bandit
3 Peasant or farmer, laborer, huginn
4 Commoner, adventurer, sailor, guard, centaur
5 Guild apprentice, journeyman, militia member, dwarf
6 Master smith, cooper, artisan, miller, scout, elfmarked
7 Merchant, soldier, watchman, archer, gearforged
8 Guild leader, bishop, bandit chief, ranger, corsair
9 Master merchant, councilor, paladin, cleric, elf
10 Ship or army captain, mayor, clan chieftain, caravan master
11–12 Knight or petty noble, cult leader, court jester, senator
13–14 Noble heir, castle commander, master of spies, herald, dwarf chieftain
15–16 Lord or lady, dragonkin edjet, merchant prince, noble, general, admiral
17–18 Baron, earl, jarl, margrave, magnate, master duelist, notable wizard, ambassador
19–20 Provincial governor, khan, keeper of treasury, dwarven hall lord
21–25 Prince, princess, count, commander of knightly order
26–30 Duke, duchess, royal heir, dragon morza, supreme warrior
31–40 Hero of great renown, high priest of the faith, angel
41–50 King, queen, tsar, tyrant, court wizard
51–60 Emperor, imperatrix, high druid, archmage, divinely favored
60+ Legendary, mythic hero, demigod
Racial Status Adjustment
Aasimar +1
Dhampir –1
Dragonborn +1
Dust Goblin –4
Dwarf +1
Elf +2
Elfmarked +1
Gearforged –1
Gnoll −1
Gnome –2
Goblin −2
Human 0
Kobold −1
Minotaur +1
Ravenfolk 0
Shadow Fey +1
Tiefling –2
Trollkin −1
Winterfolk 0
Example: Status Gain/Loss in War
Captain of a Free Company +2
Lieutenant of a Free Company +1
Member of a Free Company +1
Hostage for ransom -2
General in large formal battle +4
Commander, small formal battle +2
Great raid +3
Leader of siege +4
Small raid +1
Storm/defend castle walls successfully +2
Pillage city +3
Sink/capture ship +3
Take 10 or more prisoners in battle +1
Example: Status Change in the Northlands
Made outlaw −1
Owing wergild for a long time –1
Wealthy and owing wergild –2
Use black magic −2
Break a sworn oath −2
Break pledge of hospitality −3
Break peace of the Þing −4
Coward/nithling −4
Go reaving 0
Bring plunder from reaving +1
Kill your first troll +1
Kill your first giant +1
Win a duel +1
Captain a reaving ship +2
Kill your first dragon +2