The depth and breadth of dragon magic gives its
practitioners unique talents and capabilities unavailable
to other wizards or sorcerers. Anyone might be touched by
dragon magic, however, and these gifts are represented by
the following feats.
CAREFUL DRAGON MASK
Prerequisite: The ability to invoke a dragon mask
You've mastered the ability to cast spells while wearing
your dragon mask. With this feat, you no longer have
disadvantage on attack rolls with spells and cantrips, and
the targets of your spells don't have advantage on saving
throws, while you're under the effect of your dragon mask.
DRAGONRIDER
Prerequisite: Strength or Dexterity of 15 or higher
You have trained to climb atop an opponent much larger than yourself, giving you an advantage in combat against enormous foes. You gain the following benefits.
- During your movement, you can try to enter the space of a creature at least two size categories larger than you. To do so, conduct a contest between your Strength (Athletics) or Dexterity (Acrobatics) opposed by the creature's Dexterity (Acrobatics).
If you win, you enter the creature's space and are considered to be riding it. If you lose, you don't enter the creature's space and your movement ends.
While you're riding the creature, if it moves, you move with it. You also have advantage on your first melee attack against the creature on each of your turns. - The creature's attacks against a rider are made with disadvantage.
- The creature can dislodge you by using an action to conduct a contest between its Dexterity (Acrobatics) and your Dexterity (Acrobatics) or Strength (Athletics), whichever you prefer. If it wins the contest, you are flung off the creature and land on your feet, unharmed, in an adjacent space of your choice.
DRAGONSMITH
You have studied the craft of turning components from a dragon’s body into weapons and armor. Working in conjunction with a master weaponsmith or armorsmith, you can create weapons and armor from the teeth, bones, scales, hide, or other parts of a dragon. The cost to create these items is ten times the normal cost of the item. The number and type of items that can be made from a particular dragon's corpse is up to the GM, but considering how much violence must be inflicted on a dragon to bring it down, the amount of salvageable raw material is low; dragons don't die from superficial damage.
Any type of melee weapon or bow can be made. The resulting weapon, in the hands of a proficient wielder, does an additional 1d6 damage of a type appropriate to the dragon whose body was used to create the weapon. For example, a blue dragon dagger does 1d4 piercing damage pluse 1d6 lightning damage.