Aspect of Sfatlicllp, The Fallen Wisdom
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Aspect of Sfatlicllp, The Fallen Wisdom

Aspect of Sfatlicllp, The Fallen Wisdom

Large aberration, chaotic evil


Armor Class 17 (natural armor)
Hit Points 172 (15d10 + 90)
Speed 0 ft., fly 30 ft. (hover)

STRDEXCONINTWISCHA
10 (+0)10 (+0)22 (+6)18 (+4)14 (+2)20 (+5)

Saving Throws Int +8, Wis +6, Cha +9
Skills Arcana +8, History +8, Insight +6, Perception +6
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 16
Languages Deep Speech, telepathy 120 ft.
Challenge 13 (10,000 XP)


TRAITS

Aberrant Mind. The Aspect of Sfatlicllp is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells unless it wishes to be affected.

Aura of Maddening Wisdom. Any creature that starts its turn within 30 feet of the Aspect must succeed on a DC 17 Wisdom saving throw or gain one level of short-term madness (DMG p. 258). A creature immune to being frightened is unaffected by this aura.

Innate Spellcasting (Psionics). The Aspect’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no components:

  • At will: Detect Thoughts, Mage Hand
  • 3/day each: Dominate Monster, Greater Invisibility
  • 1/day each: Plane Shift, Feeblemind

Legendary Resistance (3/Day). If the Aspect fails a saving throw, it can choose to succeed instead.


ACTIONS

Multiattack. The Aspect makes three attacks with its Psychic Beam.

Psychic Beam. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (4d8) psychic damage.

Eye Rays (Recharge 5–6). The Aspect uses its eye stalks to unleash two of the following magical rays at random (reroll duplicates), targeting creatures within 120 feet:

  1. Mind Blast Ray. The target must make a DC 17 Intelligence saving throw, taking 27 (6d8) psychic damage on a failed save or half as much on a success.
  2. Compulsion Ray. The target must succeed on a DC 17 Wisdom saving throw or be compelled to move up to its speed toward a destination of the Aspect’s choice on its next turn.
  3. Petrifying Ray. The target must succeed on a DC 17 Dexterity saving throw or begin to turn to stone. On a failed save, the creature is restrained. It must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.
  4. Memory Drain Ray. The target must make a DC 17 Intelligence saving throw or lose one prepared spell or one use of a spell slot of the highest level it has available.

Eldritch Screech (Recharge 6). The Aspect emits a psychic scream in a 60-foot cone. Each creature in the area must make a DC 17 Wisdom saving throw. On a failed save, a creature takes 36 (8d8) psychic damage and is stunned until the end of its next turn. On a successful save, it takes half damage and is not stunned.


LEGENDARY ACTIONS

The Aspect can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn.

  • Move. The Aspect moves up to its flying speed without provoking opportunity attacks.
  • Psychic Gaze (Costs 2 Actions). The Aspect targets one creature within 60 feet. The target must make a DC 17 Intelligence saving throw or be incapacitated until the end of its next turn as visions of ancient, maddening wisdom flood its mind.
  • Ethereal Shift (Costs 3 Actions). The Aspect becomes ethereal until the start of its next turn. While ethereal, it cannot be targeted except by creatures also in the Ethereal Plane.

Appearance and Influence

The Aspect of Sfatlicllp is a warped, nightmarish amalgam of eye stalks, writhing tendrils, and a pulsating, bulbous central body. Its gaze emanates an aura of corrupted intellect, an endless well of forbidden knowledge that lures the curious and shatters their minds.

Summoned when the balance between the old and new world fractures, this eldritch fragment of the Great Old One spreads madness and consumes all rational thought, seeking to usher in Sfatlicllp's return.

Type
NPC

Races
Great Old Ones

Gender
Female

Pronouns
She/Her