City of Brass
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City of Brass

The City of Brass: The Infernal March of the Rakshasa Kings

The City of Brass is not merely a jewel of the Elemental Plane of Fire, nor is it truly a province of Hell—it is something in between, a compromise born of necessity, power, and distrust. It is the domain of the rakshasa, those fiends who have transcended their cycle of reincarnation and claimed a more permanent existence. Here, the tiger-headed and elephant-headed lords walk as kings, surrounded by wealth, servitude, and decadence, their influence stretching far beyond the city’s burning gates.

This city is a March of Hell, an occupied yet autonomous domain, where the Dukes of Hell and their infernal superiors keep the rakshasa close—but not too close. The rakshasa, with their own ambitions, their own laws, and their deep ties to mortal realms, have been granted this contested region—a place where the fire of the Elemental Plane meets the tyranny of the Nine Hells. The Dukes of Hell allow the rakshasa to reign here, ensuring that those who have forsaken their cycle of rebirth remain within reach, yet far enough away to avoid interfering in Hell’s greater hierarchy. This arrangement is not one of trust, but of necessity—Hell does not want the rakshasa meddling in its affairs, but neither does it wish to lose sight of them.

Culturally, the city is a paradise for the rakshasa. It is a place of grand courts, opulent palaces, and veiled intrigues, where djinni serve as attendants, fire elementals light the streets, and ifrit enforcers act as guards for their masters. The markets shimmer with illusion and temptation, offering wares that range from simple silks to contracts bound in the lifeblood of kings. Efreet merchants, bound by ancient treaties, sell their wares but do not rule here—their place is one of service, not dominion. The air hums with whispered deals and unseen wagers, where debts are measured not in gold, but in secrets and souls.

Though the city is free of Hell’s direct rule, infernal agents still walk its streets. Amnizu devils serve as customs officers at the great gates, erinyes advocates handle disputes over souls and contracts, and imps flit through the sky, spying for both Hell and their rakshasa overlords. It is a place of constant maneuvering, where the politics of devils and rakshasa weave together like a tapestry of fire and shadow. No archdevils claim dominion here, but their influence lingers, a distant but ever-present reminder that the rakshasa kings, for all their power, are still watched.

A Vision in Fragments

Utkacha settled into his trance, fingers curled around the fragment of Saudasa’s skull. The small, jagged bone was warm—warmer than before, as if sensing his intent. A tether to something vast, something infernal. He slowed his breath, let his thoughts drift, and then—

The world folded inward.

A Vision in Fragments

He was no longer in his chamber. Instead, he stood before the gates of a city where fire met damnation, where brass met blood. The City of Brass, a place where the Elemental Plane of Fire bled into Hell itself, where the exiled and the damned shared the streets with kings of cruelty.

The walls shimmered with searing heat, inscribed with glowing Infernal script. The gate ahead, flanked by jagged brass towers, stood open—but passage was not free. Before it, a group of amnizu devils loomed, squat, bloated, their bat-like wings folded like ceremonial cloaksCustoms officers of the damned. Each one held an iron ledger, inscribing the names of the newly arrived—djinn merchants, fiendish emissaries, a group of tattered mortals escorted by sneering erinyes.

The damned walked among their representatives. In the open courts, erinyes advocates in armor polished to a dark sheen debated terms of soul-bargains. Their mortal clients stood beside them, some trembling, some defiant, arguing for better damnations.

High above, imps flitted through the air like carrion birds, their beady eyes darting about, whispering into unseen ears. Spies of the unseen masters.

And yet—no archdevils ruled here. No Dukes of Hell. This place was not merely Hell’s domain but something else—a special refuge for the rakshasa kings, a place of power for those who had shed their cycle of reincarnation in pursuit of something greater.

The Throne Denied

Utkacha stepped forward, and the city noticed him.

The streets flickered, for just a moment. The great avenues of burning brass and smoldering incense shuddered, as if a stone had been dropped into still water.

From somewhere unseen, from the palace beyond the skyline, a recognition stirred. A whisper, not in words, but in feeling.

"Could it be? A new king?"

The flames along the avenues bowed toward him, just slightly. The infernal glyphs on the walls burned brighter for the space of a breath. The imps paused mid-flight, their heads snapping toward him in eerie unison.

For a moment—just a moment—Utkacha felt the weight of something grand, something regal, settle onto his shoulders. The city considered him.

But then—the skull fragment in his palm shuddered.

The warmth turned to cold fire, seeping into his bones, and with it came the next revelation, a deeper truth.

"No."

The whisper was colder than the Pit itself.

The recognition was replaced by rejection.

A king, yes—but not whole. The skull was elsewhere, with Karnak. Utkacha had only a fragment—not enough, not complete, not worthy.

Something behind the palace walls stirred, something greater than the devils, greater than the djinn, greater than him. Something that had ruled before him, and would not yield.

The Escape

The city turned on him.

The amnizu lifted their quills, their eyes glowing with malice. The erinyes turned their heads as one, their lips curling into sneers. The imps scattered.

The very air became heavier, pressing against him.

From the great towers beyond, a figure began to emerge—shrouded in heat, its presence unbearable, its clawed hand reaching. Saudasa. Or perhaps, the memory of him.

Utkacha fled.

The dream shattered, the City of Brass fracturing into searing light and embers. He woke with a snarl, his breath ragged, the skull fragment now fissured, cracked as if it had tried to hold more power than it could bear. The scent of burnt incense was gone—replaced by sulfur.

And somewhere, in the depths of that city of fire and damnation, Saudasa knew.

Locations

The City of Brass: The Infernal March of the Rakshasa Kings

The City of Brass is a place of scorching grandeur, where the Elemental Plane of Fire meets the Nine Hells in a fragile but enduring accord. Once solely the domain of the Sultan of the Efreet, the city has since become the refuge and kingdom of the rakshasa, those fiends who have forsaken their cycle of reincarnation to establish a lasting empire. Though the Brass Families of the Efreet still hold influence, they now serve a greater power—one that rules with subtlety instead of force, manipulation instead of open war. The Dukes of Hell allow the rakshasa to govern here as a buffer, keeping their ambitions contained yet within reach, a compromise that ensures neither side upsets the delicate balance of power.

For the rakshasa, the City of Brass is paradise—a land of wealth, influence, and indulgence, where djinni and other elemental beings serve them, efreeti nobles scheme for favor, and mortals are easily ensnared in webs of deceit. Despite its infernal ties, the city is a culturally rich and opulent domain, a place where power is not only wielded but displayed in dazzling luxury. Yet, it remains a contested march, a realm where the Dukes of Hell, the Sultan of the Efreet, and the rakshasa kings all watch each other carefully, waiting for an advantage.


Landmarks & Districts

The Brass Towers

Two immense towers of burnished brass stand at the far corners of the city’s walls, opposite the Burning Sea. Four hundred feet tall, they rise three hundred feet above the walls, granting a commanding view of the city and its surroundings. Though intended for defense, they also serve as monuments to the city's might, and one can even purchase passage to the top—though the 373 steps, sized for efreeti, make the climb difficult for smaller creatures.

Rumors whisper that if the city ever comes under siege, the Sultan can awaken the towers from his palace, unleashing torrents of fire and lightning capable of annihilating entire armies in a single burst. Whether the rakshasa kings can influence this power remains unknown, but some suspect they have already laid the groundwork to do so.

The Twenty-Five Gates & The Raka Gate

The City of Brass is encircled by twenty-five gates, each controlled by a different noble family of efreet. These Brass Families, once the city's undisputed rulers, now manage taxation and trade at their respective gates, though their wealth ultimately feeds both the Sultan and the rakshasa overlords.

One gate, however, remains sealed foreverthe Raka Gate, also known as the Gate of Fools. Five thousand years ago, the noble family entrusted with its rule betrayed the Sultan and was eradicated, their names erased from history. The gate was sealed in obsidian and gold, a grim monument to their failure. Every so often, an efreeti claims to be a lost descendant, hoping to reclaim their ancestral power, but each one vanishes mysteriously within days.

Now, the district around the Raka Gate belongs to merchants and outsiders—a place where no efreeti dares to dwell, for living there would mean renouncing allegiance to any Brass Family and forfeiting all protection. Among rakshasa, however, whispers persist that one of their own may be seeking to claim this lost power for themselves.

The Ice Houses & The Flaming Ice

For outsiders unaccustomed to the searing heat of the city, the ice houses are an oasis of unnatural coolness. These inns and taverns use magic to chill the air, some even serving drinks with true ice—an unheard-of luxury in the Plane of Fire. Most fire-born creatures scorn such places, viewing them as an insult to the city's nature.

One of the most renowned of these establishments is The Flaming Ice, located along the Grand Bazaar. Its most famous feature is the flame trapped within ice, frozen mid-motion, a magical marvel that draws curious travelers and wealthy patrons. Here, outsiders gather to sip cool ales and escape the infernal heat, while agents of the rakshasa and efreeti eavesdrop on whispered plots.

The Grand Bazaar

Spanning nearly a square mile, the Grand Bazaar is the heartbeat of the City of Brass. It is a labyrinth of thousands of stalls, where merchants from across the multiverse trade in exotic spices, enchanted artifacts, and planar contraband. Here, one can purchase almost anything—except magic that binds genies. Even this law, however, is not absolute, for those who know the right people can find ways around the city's restrictions.

The Noble’s Quarters

Beyond the Grand Bazaar lies the Noble’s Quarters, a district of palaces, pleasure gardens, and hidden intrigues. Only efreeti are permitted to dwell here, though rakshasa move among them freely, their power implicit. Non-efreeti and non-rakshasa who enter must stay on the main road or risk enslavement—for the side streets are hunting grounds, where powerful efreeti wait in the shadows, eager to claim new slaves.

A single, wide avenue cuts directly through the district, leading to the Sultan’s Palace. This is the only safe passage for outsiders, but those who stray even a few feet from the main road may find themselves bound in chains before they can react.


Inhabitants & Power Structure

The Efreeti Families of Brass

Once the city's uncontested rulers, the Brass Families now walk a dangerous path. They still control trade, taxation, and enforcement, but they are no longer the masters of their own fate. Their political maneuvering is constant, as they seek to gain favor with the rakshasa or secretly undermine their influence.

The Sultan of the Efreet, Abd al-Malik bin Marwan, sits on the throne, but his rule is not absolute. His own rise to power came through assassination, and his hold on the city is as fragile as it is formidable. His greatest unspoken fear is that one of the rakshasa kings might one day claim his throne outright.

The Rakshasa Kings

Though the Sultan still holds his visible court, the true rulers of the City of Brass are the rakshasa who have abandoned reincarnation. They do not rule openly, preferring to work through influence and illusion, shaping the city's fate from behind veils and shadows. Each king commands a secretive domain, weaving long-term schemes that unfold across centuries.

Their greatest challenge is not the efreeti, but each other. While they share a common interest in maintaining the city as their stronghold, their internal rivalries are vicious. Some seek to undermine the Sultan, others to reshape the city in their own image, and some even whisper of breaking the pact with Hell altogether.

Infernal Agents

Though the Dukes of Hell have relinquished direct rule over the city, they have not abandoned their watch. Amnizu devils still operate the gates, erinyes lawyers still represent the damned, and imps still skulk in the streets, whispering secrets into unseen ears. The Dukes tolerate the rakshasa for now, but the moment they overstep, Hell will remind them of its reach.


The City of Brass is a land of luxury and danger, where deals are struck in whispers and power is measured in secrets. It is a realm of grand illusions, treacherous politics, and ruthless ambition—a place where the rakshasa reign, the efreeti endure, and Hell itself watches from afar.