A Combat Track professor at F.L.A.M.E. Academy.
Attributes
COMBAT PROFESSOR (SPELLCASTING)
AC
13 (16 with mage armor)
Hit Points
113
Speed
40 ft.
ABILITIES
STR
14 (+2)
DEX
16 (+3)
CON
15 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
19 (+4)
PROFICIENCIES
Saving Throws
DEX +6, INT +5, WIS +4, C HA +7
Skills
Acrobatics +6, Arcana +5, Athletics +5, Perception +4, Performance +10
Damage Resistances
Fire, Lightning
Senses
Passive Perception 14
Languages
Common plus any four languages
Proficiency Bonus
+3
ACTIONS
Multiattack.
The professor makes three Cinder Strike attacks.
Cinder Strike.
Melee Spell Attack: +7 to hit, reach 15 ft., one target.
Hit: 13 (2d8 +4) fire damage.
Hit: 13 (2d8 +4) fire damage.
Lightning Flourish (Recharge 6).
The professor unleashes arcs of magical lightning at up to two creatures it can see within 60 feet of itself. Each target must make a DC 15 Dexterity saving throw, taking 35 (10d6) lightning damage on a failed save, or half as much damage on a successful one.
Spellcasting.
The professor casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):
At will: Minor Illusion
2/day each: Fog Cloud, Flame Blade, Gust of Wind, Mage Armor
At will: Minor Illusion
2/day each: Fog Cloud, Flame Blade, Gust of Wind, Mage Armor
BONUS ACTIONS
Flaming Leap.
The professor is wreathed in flames and jumps up to 30 feet in any direction. When the professor lands, the flames erupt in a 10-foot radius around the professor and then vanish. Any creature of the professor's choice in that area must succeed on a DC 15 Dexterity saving throw or take 7 (2d6) fire damage.