Implosion

4th-level evocation (Wizard)

Casting Time: Special

Range/Area: 90 feet/Special sphere size

Components: V, S, M (a tiny ball the spell caster crushes while casting the spell)

Duration: Instantaneous/special

Focusing your magical abilities on a spherical area, you create a powerful vacuum that intensifies and then implodes violently. Each creature in the sphere must make a Constitution saving throw. A target in the area takes Force damage and is pulled (creatures do not share spaces) towards the epicenter of the implosion on a failed save, or is not pulled and takes half as much damage on a successful one.

The damage, sphere size, the distance a creature inside the sphere is pulled, and the casting time of the spell vary as detailed in the table below:

Casting Time

Damage         

Sphere Size    

Distance Pulled

Bonus Action

6d6

10 ft radius

5 ft

Action

8d6

15 ft radius

5 ft

Action and bonus action

10d6

20 ft radius

10 ft

Action, bonus action, reaction,
and your bonus action on the following turn.
Until you release the spell during your following turn
the spell requires your concentration.

12d6

25 ft radius

15 ft

The spell also damages any objects in the area not held by a creature and turns the affected area into difficult terrain.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the spell deals an additional 1d6 damage for every spell level above 4th.