1. Homebrew Rules

Touched by Magic

Touched by Magic

You are touched by magic, whether they know it or not, and have a pool of up to 7 Magic Points.

You gain 1 Magic Point at the end of a long rest and the end of each session as DM rewards.


A character can expend Magic Points (RP wise - consciously or subconsciously) to gain one or more of the following benefits:

  • You can spend 1 magic point to add +2 to any d20 Test before the roll (You can spend up to 2 points at a time)
  • You can spend 4 magic points to reroll a d20 test.
  • You can spend 3 magic points to alter reality in a minor way, such as finding an item you require (worth up to 5 x character level)
  • You can spend 5 magic points to recreate a level 1 spell effect (such as: shield, cure wounds, smite).
  • You can spend up to 7 magic points to create reality (and story) shifts creatively, with DM approval.