Previous session
Met with Aki in Redford, travelled to Arcastle and got attacked by orcs working for Vaeri. Myria sends party to Pelor’s Rest. Maximus sends party to Rosen, where they activate the portal and are teleported to another plane. All members are teleported back except Hildegard.
Setup
Prepare Gwyny
Prepare messages Hilde sends to Auron.
Party is in Rosen, the portal deactivated.
Activities
Rosen 20:30
Players spend 6 hours at the portal. Gwyny talks with Matheos and wants to travel with the party to Porthclaw. Gwyny sends Chicorita first to see where the players are, and follows it.
Matheos will be furious and say he'll go and save the princess.
Gwyny said to activate the portal, you need 1000 gold worth of stones and a merfolk's tail . Bjorn could have the stones, and Gwyny knows a merfolk tribe lives closed by in the inner blue sea.
Gwyny tells Matheos that Hilde has her period and needs time. Asks for the boat anyway, but for another location.
Bjorn
Asks the players to bring something interesting back from the other side.
Merfolk tribe
A merfolk tribe called Sealantis lives in the inner blue sea. They usually are pretty aggressive and attack boats and stuff nearby, so the party will have to negotiate with them.
After negotiating, They can met Tylisi, their king. He will exchange a dead merfolk's tail with the party if they ride one of their islands of intruders “huge and terrifying beasts”: 3 OTYUGH
After clearing the island, they can get the fish but the king also wants something else. On the same island is an underwater cave but the door is protected by magic. The players need to break the seal first, and then they can get the tail.
Door has a riddle in a language of Lex: “If I drink I die If I eat I am fine. What am I?” and a hole for the supposed key. Answer: FIRE
On the other side, ABOLETH give +100 hp!
Portal 24:00
Stick the gems on the portal using fish gel, and hand the tail on the top. Say something religious 3 times, and gems explode, fishtail burns, and portal activates.
Not same location as before. 2 chimera attack again. Don't get teleported back.
Survival check determine how long until they find where the first fight was (minimum 2 hours and it's cold and bad weather). Follow foot tracks from Hilde, to location of fight. Blood on floor, and all her clothes and stuff (except rings and necklace). Piece of torn white cloth. Steps disappear.
Group can look around and seek shelter. It never seems to go dark. If they make a fire (hard survival check too) they can find a rabbit. Talk to animals.
Plane of a god, and since a few years maybe, snow and no more god. Everyone kidnapped. Girl kidnapped yesterday too.
Or they can be found by other flying creatures that attack them and can speak a language of the party “more treasure for our master”.
Master is a demigod Kophos, who has taken over this plane. Imprisoned all creatures with magic.
Travel for a day or so (another survival) to a temple.
Con check: DC 10. Below, exhausted!
Temple of Tormaa
Temple entrance has in the pillars the symbol of the god of courage (white right gauntlet, Lex recognises it). But symbol scratched out by claws.
Temple is full or riddles and games about courage.
Traps/Rooms
A door with a device in the center of the room. There is a ring and a whole that can fit a hand. Ring is magic. Player has to put on the ring and his hand in the device to open the door. This just releases a monster and the player is stuck in it for 1 minute. 4 Hook Horror
END 01:45
Ring Auron is holding, what is it?