Aerdeth Koehlanna
Medium humanoid (elf), CE
Armor Class
19 (lether armor)
Hit Points
139 (12d12 + 55)
Speed
30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Saving Throws
Con +5
Skills
Athletics +4
Damage Immunities
cold, fire
Damage Resistance
piercing
Condition Immunities
charmed, grappled
Senses
blindsight 60 ft
Languages
common, infernal
Challenge Rating
5 (300 xp)
Innate Spellcasting.
Aerdeth Koehlanna's innate spellcasting ability is Charisma (spell save DC12). They can innately cast the following spells, requiring no material components.
At will:
alter self, detect magic, gear, ice storm, invisibility
1/day each:
divine word, symbol (pain only)
Magic Resistance.
Aerdeth Koehlanna has advantage on saving throws against spells and other magical effects.
Magic Weapons.
Aerdeth Koehlanna's weapon attacks are magical.
Regeneration.
Aerdeth Koehlanna regains 5 hit points at the start of its turn.
Actions
Multiattack.
two attacks: one with its claws and one with its stinger.
Claws. Melee Weapon Attack: +1 to hit, reach 15 ft., one target. it: 14 (2d6 + 4) slashing damage.
Stinger. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. it: 5 (1d4 + 2) piercing damage.
Teleport. Aerdeth Koehlanna magically teleports, along with any equipment they are wearing and carrying, up to 120 feet to an unoccupied space they can see.
Legendary Actions
Aerdeth Koehlanna can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aerdeth Koehlanna regains spent legendary actions at the start of their turn.
Scary Face. Aerdeth Koehlanna targets one creature they can see within 60 feet of them. If the target can see Aerdeth Koehlanna, the target must succeed on a DC 13 Wisdom saving throw or become frightened of Aerdeth Koehlanna until the end of its next turn.