Physical Description:
Gnomes are a diminutive folk, standing at about 3 to 3.5 feet tall, characterized by their sprightly demeanor and infectious enthusiasm. They often have ruddy or tan complexions, and their hair and eyes come in various vibrant shades, reflecting the liveliness of their personalities. Gnomes have an innate sense of curiosity, and their faces are frequently adorned with beaming smiles and twinkling eyes that betray their sharp intellect.
History:
The history of Gnomes is marked by their exceptional intellect and industrious nature. They have thrived in various regions across Midora, adapting to different environments with their inventive minds. Gnomes have a storied tradition of tinkering, brewing, farming, and hospitality. They've established themselves as ingenious inventors, creating intricate gadgets and devices, renowned for their craftsmanship. In the Vache Kingdom, Gnomes are respected for their technological prowess, often crafting intricate clockwork devices and machines. In Vikholm, their expertise lies in brewing fine ales and tending to lush farmlands. Meanwhile, in the frigid north of Kalamar, they excel as hospitable innkeepers and tavern owners, creating warm havens amid the cold.
Society:
Gnomish society is built upon the foundations of curiosity, creativity, and hard work. They are a tight-knit community, often forming close bonds within their families and social circles. Gnomes place great importance on knowledge sharing, often gathering in guilds or workshops to exchange ideas and collaborate on new inventions. Despite their small stature, Gnomes possess remarkable determination and resilience, viewing challenges as opportunities for innovation. Their love for merriment and celebration often results in joyous festivals and communal gatherings.
Racial Names:
Gnomish names often reflect their playful nature and inventive spirit. Examples include Alaric Gearspark, Euphemia Steamwhistle, Finnick Cogspinner, or Gilda Meadowbrook.
Racial Feat:
- Ability Score Increase: Gnomes abilty score for Dexterity, Intelligence or Charisma score increases by 1.
- Age: Gnomes reach adulthood in their early 20s and can live for over a couple of centuries, often nearing 300 years.
- Alignment: Gnomes are usually inclined toward neutral alignments, valuing personal freedom, creativity, and the pursuit of knowledge.
- Size: Gnomes are small-sized creatures, but their vibrant personalities and industriousness make them stand tall among larger races.
- Speed: Gnomes have a base walking speed of 25 feet.
- Languages: They speak, read, and write Common and Gnomish, the latter often expressed in playful tones and riddles.
- Vision: Gnomes have darkvision, allowing them to see in dim light within a range of 60 feet.
- Resistance: Gnomes have a natural resistance to illusions, reflecting their keen intellect and ability to see through magical trickery.
- Immunity: Gnomes lack specific innate immunities to particular ailments or effects, relying on their adaptability to overcome challenges.
Gnome Cunning
They have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.