Half-Orc
  1. Races

Half-Orc

Humanoid, Greenskin

Physical Description:

Half-Orcs exhibit a blend of human and orcish physical traits. They typically have prominent orcish features like pronounced jawlines, sharp teeth, and often display orc-like muscle structure. Their skin tones vary, ranging from grayish-green to tan hues, and they have a range of hair colors that could be dark and coarse. Half-Orcs are notably taller and more robust than typical humans due to their orcish heritage.

History:

The emergence of Half-Orcs within the Khein Dynasty sparked initial disdain from humans and some prejudice from orcs. The mingling of two distinct races led to a unique social standing for Half-Orcs, initially struggling against the biases of those who saw them as repulsive. However, orcs, often more open-minded about kinship, acknowledged their half-blood relatives and allowed them opportunities to prove their worth. Over time, Half-Orcs became more common throughout Agera, establishing themselves as hardworking citizens and adventurers who thrived despite initial challenges.

Society:

Half-Orcs navigate a society that holds varying opinions about their existence. Some individuals still harbor negative biases against them due to their orcish lineage, while others are more accepting, judging Half-Orcs based on their actions and character. In response, Half-Orcs have proven to be hardworking, reliable citizens, occupying various professions, from laborers and artisans to adventurers seeking their fortunes.

Racial Names:

Half-Orc names often blend human and orcish naming conventions. They may have names that reflect their mixed heritage, such as Grommash, Grimgar, Durotan, Haldur, or Sigrun.

Racial Feat:

  • Ability Score Increase: Half-Orcs possess a strength that aligns with their orcish ancestry. Strength score increases by 2 and Constitution score increases by 1.
  • Age: Half-Orcs mature at a pace similar to humans, reaching adulthood in their late teens and living up to about 70 years.
  • Alignment: Half-Orcs have diverse alignments, shaped by their personal experiences and upbringing.
  • Size: Half-Orcs stand taller than humans, ranging from 5 and a half to over 6 feet in height, with sturdy builds.
  • Speed: Half-Orcs have a base walking speed of 30 feet.
  • Languages: Half-Orcs are often fluent in Common and Orc, allowing them to bridge the communication gap between human and orc communities.
  • Vision: Half-Orcs have superior vision in dark and dim conditions. They can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. They can’t discern color in darkness, only shades of gray.
  • Resistance: Half-Orcs possess no innate resistance to any particular elements or conditions.
  • Immunity: Half-Orcs lack specific innate immunities to particular ailments or effects, relying on their adaptability to overcome challenges.

Menacing

They gain proficiency in the Intimidation skill.

Relentless Endurance

When they are reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. They can’t use this feature again until they finish a long rest.

Savage Attacks

When they score a critical hit with a melee weapon attack, they can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.