1. Organizations

Nation of Vikholm

Nation

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"We have faith in our Queen and with faith comes sacrifice.

For Queen and Country we will stand."

Vikholm is a unique and fascinating country with a rich history and culture. It is a matriarchal state ruled by a chosen Queen, and this tradition has been upheld for generations. However, the recent death of the previous Queen under mysterious circumstances has left a power vacuum that has yet to be filled. Despite this, the people of Vikholm remain proud of their heritage and determined to uphold their traditions.

The country of Vikholm has a complex social and economic structure that is built upon the strong minds, old traditions, and prosperous trade of its past. However, in recent years, the country has fallen on hard times and is now among the poorest countries in its corner of the world. Despite this, the people of Vikholm are resilient and resourceful, and they have managed to maintain a strong sense of community and togetherness.

One of the greatest strengths of Vikholm is its clean water, education, and public safety. The country has invested heavily in these areas, and as a result, its citizens generally enjoy a high quality of life. Unfortunately, the country lacks a lot in housing within cities and towns, which is a major issue that needs to be addressed.

The people of Vikholm are very spiritual, and they have an abundance of celebrations and special rituals that are an integral part of their culture. These celebrations are rooted in the ancient traditions of the country and are celebrated with great enthusiasm and joy. The country is home to many demi-human races, including the tiny Mousefolk to the large Bearkin. These different races have learned to live in harmony and have formed a united front against any external threats.

The land of Vikholm is protected by the Bearkin in the mountains, werewolves in the deep woods, and wood elves around the plains. These different races have developed unique cultures and customs that are closely tied to the natural environment. The Bearkin, for example, are renowned for their strength and courage, and they are fiercely protective of their territory. The werewolves, on the other hand, are known for their cunning and agility, and they are experts at navigating the deep woods. The wood elves are the keepers of the ancient forests, and they have a deep spiritual connection to the natural world.

Despite their differences, the people of Vikholm are united in their love of their country and their determination to protect it from external threats. The Silver Dominion has tried to annex Vikholm in the past, but they have never managed to gain a foothold in the region. The races of Vikholm are especially united and have formed a powerful alliance to protect their land from any potential invaders.

The Court of Thorns

The Court of Thorns is a political body that emerged in Vikholm after the death of Queen Nathena Evergreen. It is a group of powerful individuals, each representing a different faction in Vikholm's society, that meets to discuss and make decisions about the future of the country. The Court is named after the thorny vines that have grown up around the palace, symbolizing the danger and uncertainty that surround the country's future.

The Court is led by the mysterious stranger who appeared shortly after the Queen's death. This individual has managed to gain a seat on the Court and has since become one of the most influential members, despite her unknown origins and intentions. Rumors abound about her true identity and her motivations for seeking power in Vikholm.

The Court is made up of various factions, they include the Bearkin of the mountains, the werewolves of the deepwoods, the wood elves of the plains, and other groups. Each faction has its own agenda and its own representatives within the Court, who are tasked with advocating for their group's interests. Despite the diverse makeup of the Court, the various factions have managed to work together to keep Vikholm from descending into chaos. They have made difficult decisions about how to govern the country in the absence of a new Queen, and have worked to maintain order and stability in a time of uncertainty. However, there are tensions and disagreements among the factions, and there are always those who seek to gain more power and influence within the Court.

The Court of Thorns is known for its secrecy and its use of subtle power games to achieve its goals. Members of the Court are often guarded and mistrustful of each other, and alliances and loyalties can shift quickly in response to changing circumstances. The Court is also known for its use of spies and informants, who gather information on the other factions and report back to their masters.

Despite the challenges faced by the Court of Thorns, it has managed to keep Vikholm from falling into complete chaos. However, the question of who will become the new monarch looms large, and many within the Court are jockeying for position in anticipation of the selection process. It remains to be seen whether the Court will be able to maintain its fragile balance of power, or whether it will be torn apart by the struggle for the throne.

Geography

Region: East
Capital: Vikstorm
Population: 6.808.000
Major Cities: Qarltown, Elina Port, Ulftown
Strongholds: Fjordfort, Westberg, Northberg

Society

Races: Elves, Gnomes, Mousefolk, Bearkin, Foxkin
Languages: Common, Elvish
Religion: None

Commerce

Imports: Iron, Medicine,
Exports: Fish, Stone, Honey, Timber

Politics

Ruler: Evergreen Queen
Government: Matriarchal state ruled by a Queen.
Factions: The Royal Watch, Ursa Party, Howlguard.

Sovereignty Type

Vikholm is a matriarchal state. Ruled by a Queen. There are no real opposing groups against the Queen, but this will not last with two war nations on each side of the country.

Primary Threat

The current greatest threat to the nation is the rise of illegal goods, but the current leadership does whatever it takes to solve this issue.

Population Opinion

The people of Vikholm are distressed. They live bleak lives, but while housing is really lacking, their clean water helps relieve some of their issues.

Culture

The culture of Vikholm is diverse and deeply rooted in tradition. The people of Vikholm take pride in their customs and beliefs, which have been passed down from generation to generation. The country is home to a variety of demi-human races, each with their own unique customs and traditions.

One of the most important aspects of Vikholm's culture is spirituality. The people of Vikholm are deeply connected to the natural world and believe in the power of the spirits that inhabit it. They believe that everything in nature has a spirit, and that these spirits must be respected and honored in order to maintain balance and harmony in the world.

In addition to their spiritual beliefs, the people of Vikholm also place a strong emphasis on community and togetherness. Despite their differences in race and culture, the people of Vikholm have learned to live in harmony with one another and have formed a united front against any external threats.

Celebrations and special rituals are an integral part of Vikholm's culture. These events are often centered around the changing of the seasons, the harvest, or other important milestones in the lives of the people. The celebrations are marked by feasting, dancing, and music, and are a time for the community to come together and celebrate their shared heritage and traditions.

The different races of Vikholm have their own unique customs and traditions as well. For example, the Mousefolk are known for their love of music and dance, and often hold elaborate festivals to celebrate these art forms. The Bearkin, on the other hand, are renowned for their strength and bravery, and often hold competitions to test their skills in combat and hunting.

Despite their differences, the people of Vikholm have a shared sense of pride and identity. They are fiercely loyal to their country and their traditions, and will do whatever it takes to protect them.


In the kingdom of Vikholm, a land guided by the saying "Our lands shall not suffer the presence of evil," a strict system of laws and penalties govern the behavior of its inhabitants. These laws aim to maintain order, protect the well-being of its citizens, and ensure the prosperity of the kingdom.

Laws and Economy

"Our lands shall not suffer the presence of evil."

Common Penalties

  1. Practicing Forgery: Engaging in the act of forgery, whether it be the creation of false documents or counterfeit items, is met with a small fine and a warning. The kingdom takes such activities seriously to safeguard against deception and maintain the integrity of legal transactions.

  2. Stealing: Theft is considered a serious offense, and anyone caught stealing is subjected to a fine and imprisonment. The severity of the punishment serves as a deterrent, aiming to discourage individuals from committing theft and protecting the property of the kingdom's citizens.

  3. Lying Under Oath: Perjury, or lying under oath during legal proceedings, is viewed as a grave offense. Offenders face long imprisonment as a consequence for undermining the justice system and compromising the pursuit of truth.

  4. Breaking an Oath: Vikholm places great importance on upholding one's word and honoring commitments. Those who break an oath, whether it be a solemn promise or a sworn allegiance, face severe consequences. The punishment can range from exile, stripping them of their rights and privileges within the kingdom, to execution in cases where the betrayal is deemed particularly heinous.

  5. Public Dispute: Engaging in public disputes that disrupt the peace and harmony of the kingdom is met with a small fine and a warning. The law seeks to encourage civility and discourage public disturbances that could escalate into violence or create unrest among the citizens.

  6. Abusing Citizens: Vikholm is committed to protecting the welfare of its people. Those who abuse or mistreat their fellow citizens face a moderate fine and a warning. This encompasses acts such as physical assault, verbal abuse, or any form of harm inflicted upon another person.

  7. Abusing Animals: The kingdom places a strong emphasis on respecting and preserving the welfare of animals. Those found guilty of abusing animals face a fine and long imprisonment, recognizing the intrinsic value of all living creatures and discouraging cruelty.

  8. Abusing the Land: Vikholm values the preservation of its natural resources and environment. Anyone caught abusing the land through activities such as deforestation, pollution, or destruction of habitats, faces a considerable fine and a warning. The kingdom seeks to maintain the balance between human progress and ecological sustainability.

  9. Smuggling: Smuggling illegal goods or contraband within the kingdom is met with a moderate fine and loss of privileges. The penalties aim to deter individuals from engaging in illicit trade and to protect the economic interests of the kingdom.

  10. Illegal Trafficking: The act of illegal trafficking, which involves the trade of prohibited goods or illicit activities such as human trafficking, is dealt with severely. Offenders face a considerable fine, reflecting the seriousness of the crime and the kingdom's commitment to combating such heinous acts.

  11. Murder: Taking the life of another individual is considered a grave offense. Offenders face the ultimate punishment of exile or execution, as the kingdom values the sanctity of life and seeks to protect its citizens from harm.

  12. Slavery: Vikholm vehemently opposes the institution of slavery and considers it an abhorrent practice. Those involved in slavery, whether as slave owners or participants in the slave trade, are met with the harshest penalty of execution, reflecting the kingdom's unwavering commitment to human rights and dignity.