The Fear Grenade is a specialized explosive device consisting of a glass vial filled with a potent and noxious gas. When the grenade is activated and thrown, it releases the gas upon impact, creating a terrifying effect on those caught within its radius. It is primarily used as a tool of intimidation, crowd control, or as a means of disorienting enemies during battles or dangerous situations. When thrown, the grenade bursts upon impact, releasing a cloud of noxious gas that triggers intense fear and psychic damage.
When a character throws the Fear Grenade at a point up to 60 feet away, it explodes in a burst, affecting all creatures within a 40-foot radius of the explosion. Each affected creature must make a DC 18 Wisdom saving throw. A creature that fails the saving throw takes 10d4 psychic damage and becomes frightened for 1 minute. While frightened, the creature has disadvantage on ability checks and attack rolls while the source of its fear is within sight. The creature can repeat the saving throw at the end of each of its turns, ending the frightened condition on a success. A creature that succeeds on the saving throw takes half damage, meaning it takes 5d4 psychic damage, and is not frightened.