The Hedonistic Pain Armor is a sinister piece of perverted craftsmanship, forged in the darkest depths and imbued with a malevolent curse. The armor is a matt black leather coat and leggings, covered in jagged metal spikes that protrude outward. Three blood-red rubies are fused into the breastplate, each pulsating with an eerie light. Inside, rows upon rows of razor-sharp spikes line the interior, designed to pierce the wearer's flesh. Etched beneath the rubies in old Elvish is the phrase: "Ferocious Focus Through Fantastic Pain."
Due to its powerful but dangerous nature, this armor is sought after by the most twisted of beings but is considered an abomination by others. Its true value is often kept secret, traded only in the darkest corners of the world.
The Hedonistic Pain Armor is whispered of in legends, said to have been crafted by a twisted artisans who reveled in the agony of others. It was created as a gift for a cruel warlord who desired power through suffering. Over time, the armor developed a malevolent will of its own, binding itself to any who dared wear it. It is said that the warlord, driven mad by the armor's curse, eventually perished in agony, his soul forever trapped within the rubies that now adorn the breastplate.
Attunement
Attunement to the Hedonistic Pain Armor requires the wearer to endure the initial binding process. Once attuned, the wearer is subjected to the curse's effects, which progressively worsen with each long rest. The wearer becomes increasingly consumed by the armor's intoxicating pain or debilitating agony, depending on their alignment.
Special Abilities:
Armor Class Bonus: The Hedonistic Pain Armor provides a +2 bonus to AC.
Painful Binding: Upon touching the armor, it instantly wraps around the character, constricting their upper body and fusing with their skin. The wearer takes 1d10 bludgeoning damage as the spikes dig into their flesh. The armor cannot be removed by normal means; only a wish spell or divine intervention can break its hold. If removed, the wearer suffers 1d6 slashing damage as the spikes tear free, plus an additional 1d6 damage for each stage of the curse they have reached. Once removed, the armor's rubies crack, and it becomes a mundane spiked armor.
Intoxication or Agony: The wearer find the pain intoxicating, granting them advantage on Strength checks and saving throws while wearing the armor.
Curse: The Hedonistic Pain Armor is cursed, and this curse intensifies with each long rest the wearer takes while attuned to the armor. After each long rest, the wearer must make a Constitution saving throw with a DC that increases as the curse progresses.
1st Stage (DC 14): On a failure, the wearer takes 2d6 piercing damage as the armor begins to fuse with their body. On a success, they become resistant to Psychic damage until their next long rest.
2nd Stage (DC 16): On a failure, the wearer takes 2d6 piercing damage as the armor tightens its grip. On a success, they remain resistant to Psychic damage.
3rd Stage (DC 18): On a failure, the wearer takes 2d8 piercing damage. On a success, they become immune to Psychic damage and resistant to Charm effects.
4th Stage (DC 20): On a failure, the wearer takes 2d10 piercing damage. On a success, they remain immune to Psychic damage and resistant to Charm effects.
5th Stage (DC 22): On a failure, the wearer takes 2d12 piercing damage. On a success, they remain immune to Psychic damage and resistant to Charm effects.
6th Stage (DC 25): On a failure, the wearer takes 4d12 piercing damage. On a success, they remain immune to Psychic damage and immune to Charm effects.
7th Stage (DC 30): On a failure, the wearer takes 3d20 piercing damage. On a success, they remain immune to Psychic damage and immune to Charm effects.
8th Stage (DC 35): On a failure, the wearer is instantly crushed to death by the armor. On a success, they remain immune to Psychic damage and immune to Charm effects.
Armor Type | Armor Class | Strength | Stealth | Weight |
Medium Armor | 13 + Dex (max 2) | - | - | 45 lbs |