Experimental Vial
You can use a bonus action to consume the conent of a vial. When you drink it, roll 1d10 for the possible outcome.
Proof of Concept - Prototype I
Crafting Period: 1 Hour
Requirements to Craft: Alchemist's Supplies + Herbalism Kit
- Your body immediately rejects the substance causing your body to feel knocked out. You suffer 3 points of Exhaustion.
- You feel sick. Your CON score changes to 1 for 1 hour. No effect if your Constitution is equal to or greater than that score.
- You feel slow. Your DEX score changes to 1 for 1 hour. No effect if your Dexterity is equal to or greater than that score.
- You feel tired. Your WIS score changes to 1 for 1 hour. No effect if your Wisdom is equal to or greater than that score.
- You feel weak. Your STR score changes to 1 for 1 hour. No effect if your Strength is equal to or greater than that score.
- You feel strong. Your STR score changes to 16 for 1 hour. No effect if your Strength is equal to or greater than that score.
- You feel vigorated. Your CON score changes to 16 for 1 hour. No effect if your Constitution is equal to or greater than that score.
- You feel flexible. Your DEX score changes to 16 for 1 hour. No effect if your Dexterity is equal to or greater than that score.
- You feel sharp. Your WIS score changes to 16 for 1 hour. No effect if your Wisdom is equal to or greater than that score.
- Your body immediately binds with the substance causing your entire body to enhance. You can focus on one benefit of your choice.
Proof of Concept - Prototype II
Crafting Period: 3 Hours
Requirements to Craft: Alchemist's Supplies + Herbalism Kit. Must have completed five "Prototype I" vials.
- Your body immediately rejects the substance causing your body to feel knocked out. You suffer 2 points of Exhaustion.
- You feel sick. Your CON score changes to 3 for 1 hour. No effect if your Constitution is equal to or greater than that score.
- You feel slow. Your DEX score changes to 3 for 1 hour. No effect if your Dexterity is equal to or greater than that score.
- You feel tired. Your WIS score changes to 3 for 1 hour. No effect if your Wisdom is equal to or greater than that score.
- You feel weak. Your STR score changes to 3 for 1 hour. No effect if your Strength is equal to or greater than that score.
- You feel strong. Your STR score changes to 18 for 1 hour. No effect if your Strength is equal to or greater than that score.
- You feel vigorated. Your CON score changes to 18 for 1 hour. No effect if your Constitution is equal to or greater than that score.
- You feel flexible. Your DEX score changes to 18 for 1 hour. No effect if your Dexterity is equal to or greater than that score.
- You feel sharp. Your WIS score changes to 18 for 1 hour. No effect if your Wisdom is equal to or greater than that score.
- Your body immediately binds with the substance causing your entire body to enhance. You can focus on one benefit of your choice.
Proof of Concept - Prototype III
Crafting Period: 5 Hours
Requirements to Craft: Alchemist's Supplies + Herbalism Kit. Must have completed eight "Prototype II" vials.
- Your body immediately rejects the substance causing your body to feel knocked out. You suffer 1 points of Exhaustion.
- You feel sick. Your CON score changes to 5 for 1 hour. No effect if your Constitution is equal to or greater than that score.
- You feel slow. Your DEX score changes to 5 for 1 hour. No effect if your Dexterity is equal to or greater than that score.
- You feel tired. Your WIS score changes to 5 for 1 hour. No effect if your Wisdom is equal to or greater than that score.
- You feel weak. Your STR score changes to 5 for 1 hour. No effect if your Strength is equal to or greater than that score.
- You feel strong. Your STR score changes to 20 for 1 hour. No effect if your Strength is equal to or greater than that score.
- You feel vigorated. Your CON score changes to 20 for 1 hour. No effect if your Constitution is equal to or greater than that score.
- You feel flexible. Your DEX score changes to 20 for 1 hour. No effect if your Dexterity is equal to or greater than that score.
- You feel sharp. Your WIS score changes to 20 for 1 hour. No effect if your Wisdom is equal to or greater than that score.
- Your body immediately binds with the substance causing your entire body to enhance. You can focus on one benefit of your choice.