By hiring or sponsoring a Pirate Captain, a player party can establish a business venture that allows the captain and their crew to operate independently while the party focuses on their endeavors on the mainland.
The arrangement begins with the player party entering into a formal contract or agreement with the Pirate Captain. This contract outlines the terms and conditions of the partnership, including the duration of the venture, profit-sharing agreements, and specific responsibilities of both parties. Once the agreement is in place, the Pirate Captain sets sail with their crew for a predetermined period, typically one month, during which they engage in various activities such as raiding, trading, and exploring. Their primary objective is to acquire valuable resources and treasure from sea-based encounters and expeditions.
At the end of the month, the Pirate Captain and their crew return to the player party with a haul of "General Trading Goods" The amount of goods obtained is determined by rolling 5d20. This roll represents their plundering activities, reflecting the unpredictability of the sea and the fortunes it holds. The DM consults a pre-determined table or chart that corresponds to the result of the dice roll, providing a list of specific trade goods acquired during the voyage. The acquired goods can include a wide range of items, such as exotic spices, rare gemstones, fine fabrics or valuable wines.
Upon their return, the Pirate Captain and their crew hand over the acquired goods to the player party. The party then has the opportunity to sell these goods through various means, such as trading with merchants, selling to specific buyers, or utilizing their own connections and networks. The proceeds from the sales are then divided between the Pirate Captain and the player party, according to the agreed-upon profit-sharing terms.
The Pirate Captain's employment allows the player party to profit from the endeavors of the captain and their crew while they focus on their own adventures and pursuits on the mainland. As the party may need to negotiate deals, establish trade routes, protect their assets, and manage the risks associated with operating in the world of piracy. However, it is important to remember that the sea is a dangerous place, and the Pirate Captain's actions may have consequences. Engaging in piracy can attract the attention of naval authorities, rival pirate crews, or even vengeful victims of their plundering. The party must be prepared to face the potential consequences of their partnership with the Pirate Captain and navigate the challenges that come with their chosen path.