One Shot: Hunt for the Living Relic
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One Shot: Hunt for the Living Relic

One Shot

Game Style: Epic Heroism

This variant uses a short rest of 5 minutes and a long rest of 1 hour. This change makes combat more routine, since characters can easily recover from every battle.  Spellcasters using this system can afford to burn through spell slots quickly, especially at higher levels. Allowing spellcasters to restore expended spell slots equal to only half their maximum spell slots (rounded down) at the end of a long rest, and to limit spell slots restored to 5th level or lower. Only a full 8-hour rest will allow a spellcaster to restore all spell slots and to regain spell slots of 6th level or higher.

Location/Timezone: GMT+1

Starting Level: Level 10

Starting Equipment: 50 gold, 3 Greater Healing Potions, 1 Feat 

Ability Scores: Point Buy

Party: OPEN

Hunt for the Living Relic

In the busy town of Kanju, nestled within the wilderness of the Protectorate of Clan Yurami in the Nagan Empire, the air is thick with the scent of exotic spices and the lively chatter of traders. The heart of Kanju lies in its bustling market, renowned for the trade of rare and mythical beasts from the surrounding jungles. On this fateful day, your party finds themselves drawn into the web of opportunity.

A seasoned Beastmaster named Kaela seeks your group's expertise in the pursuit of a rare and elusive dinosaur recently sighted near the village of Sata. The promise of a substantial reward hangs in the air, and Kaela urges you to travel to Sata and investigate the creature's whereabouts. The job: track down the majestic beast, capture it alive, and return with it to Kanju. As you step into the region of the Protectorate of Clan Yurami, a land of everchanging jungles and ancient ruins, you are faced with a journey that will demand your skills in social interaction, planning, risk-taking, and, inevitably, combat. The jungles are teeming with wildlife, both mundane and mystical, and the path to success is as unpredictable as the land itself.

Your adventure begins in the lively town of Kanju, where the vibrant market is both a source of information and a hub of potential allies. The air is thick with excitement, and the promise of the unknown looms on the horizon. Will you become the renowned monster hunters you aspire to be, or will the wilds of Clan Yurami claim you as yet another tale in its rich tapestry of adventure?