The Weave of Ancient Magic
The Etheric Currents, often referred to as the Winds of Magic, are remnants of the primordial forces that course through the fabric of Midora, the mortal realm. These mystical currents flow unseen yet profoundly felt, shaping the very essence of magical phenomena across the world. They are a dynamic and ever-changing force, influencing the landscapes, climates, and the practice of magic itself.

Diverse Perspectives:
Unpredictable Manifestations:

Risks and Perils:

Gameplay Mechanics:
Positive Effect: Enhanced Spellcasting
When a spellcaster taps into the harmonious flow of the Etheric Currents, their magic becomes infused with unparalleled potency and precision. Through attunement to the currents, the caster gains heightened control over their spells, imbuing them with greater efficacy and resilience.
- When casting a spell while attuned to the Etheric Currents, the player rolls a d100 to determine control and concentration.
- If the control roll is successful (rolling under a predetermined threshold, e.g., 70 or lower), the caster gains advantage on their spell attack rolls or ability checks related to the spell.
- If the concentration roll is successful (rolling under a predetermined threshold, e.g., 80 or lower), the caster gains advantage on concentration saving throws to maintain concentration on the spell, even in adverse conditions.
Positive Effect: Amplified Arcana
During rare and potent current fluxes, magical attuned characters have the opportunity to tap into the heightened energies of the Etheric Currents, amplifying the potency of their spells to unprecedented levels. However, to harness this power effectively, they must first decipher the intricate patterns and motions of the currents through a precise understanding of arcane principles.
- When confronted with a potent current flux, magical attuned characters have the opportunity to attempt an Arcana check to discern the patterns and motions of the Etheric Currents. The DC for the Arcana check is determined by the severity and complexity of the flux, as determined by the DM. For example, a moderate flux might have a DC of 15, while a severe flux might have a DC of 20 or higher.
- Upon succeeding on the Arcana check, the character gains insight into the flow of the currents and can channel their magical energies with heightened precision.
- For the duration of the current flux (typically lasting one hour), spells cast by the character are amplified, doubling their normal output in terms of damage, duration, or other relevant effects. This amplification applies to all spells cast by the character during the flux, regardless of level or school of magic.
- The amplified effects of the spells are subject to the DM's discretion, with consideration given to the narrative context and balance of the game.
- Characters with proficiency in Arcana or other relevant skills may gain advantage on the Arcana check if they have specialized knowledge or experience in dealing with the Etheric Currents.
Negative Effect: Unstable Magic Surge
During periods of tumultuous fluctuations in the Etheric Currents, the fabric of reality itself becomes destabilized, causing spells to spiral out of control and wreak havoc upon the caster and their surroundings. Unpredictable and chaotic, these magic surges pose a grave risk to even the most skilled practitioners of the arcane arts.
- When casting a spell during a surge of unstable magic, the player rolls a d100 to determine control and concentration.
- If the control roll fails (rolling over a predetermined threshold, e.g., 90 or higher), the caster loses control of the spell, and the DM determines a random target or area of effect, potentially including allies or innocent bystanders.
- If the concentration roll fails (rolling over a predetermined threshold, e.g., 85 or higher), the caster must succeed on a concentration saving throw with disadvantage to maintain concentration on the spell. Failure results in the immediate cessation of the spell's effects and potential backlash, such as taking damage or suffering a debilitating condition.
Negative Effect: Psychic Turbulence
During periods of violent fluxes in the Etheric Currents, the psychic turbulence unleashed can overwhelm even the most seasoned practitioners of magic. The mental strain imposed by these chaotic energies can inflict profound psychic damage and lead to debilitating exhaustion, testing the resilience and fortitude of those attuned to the currents.
- When exposed to violent fluxes in the Etheric Currents, magical attuned characters must make a Wisdom saving throw to resist the psychic turbulence. The DC for the saving throw is determined by the severity of the flux, as determined by the DM. For example, a moderate flux might have a DC of 15, while a severe flux might have a DC of 20 or higher.
- Upon failing the saving throw, the character suffers psychic damage and/or gains points of exhaustion, depending on the intensity of the flux and the discretion of the DM.
- A moderate flux deal 2d6 psychic damage and inflict one point of exhaustion, while a severe flux deal 4d6 psychic damage and inflict two points of exhaustion.
- Characters with proficiency in Arcana or other relevant skills gain advantage on the saving throw if they have knowledge or experience dealing with the Etheric Currents.