An Armory is a vital facility containing mannequins for displaying armor, hooks for hanging shields, racks for storing weapons, and wooden chests for ammunition. It is often connected to or located near a Barracks, providing essential resources for your defenders.
Item Type: Facility Permit
Level: 5 Bastion Facility
Prerequisite: None
Space: Roomy
Hirelings Required: 1
Order Type: Trade (1d4 BP)
Trade Order:
When you issue a Trade order to this facility, you commission the hireling to stock the Armory with armor, shields, weapons, and ammunition. The total cost for this equipment is 100 GP plus an additional 100 GP for each Bastion Defender in your Bastion. If your Bastion has a Smithy, the total cost is halved.
Defensive Benefits:
While your Armory is stocked, your Bastion Defenders become harder to kill. When any event requires you to roll dice to determine if your Bastion loses one or more of its defenders (as detailed in the “Bastion Events” section), roll a d8 instead of each d6 you would normally roll.
Restocking:
After an event that causes your Armory’s equipment to be expended, the Armory is depleted until you issue another Trade order and pay the associated cost to restock it, regardless of how many Bastion Defenders you had or how many you lost.
Usage:
This permit allows you to establish an Armory in your Bastion, significantly enhancing the survivability of your defenders during battles and events.