Contract Permit: Greenhouse
  1. Objects

Contract Permit: Greenhouse

Bastion Facility

A Greenhouse is a spacious enclosure designed to nurture rare plants and fungi within a controlled climate. It serves as a hub for both healing and potentially dangerous flora.

Item Type: Facility Permit
Level: 9 Bastion Facility
Prerequisite: None
Space: Roomy
Hirelings Required: 1
Order Type: Harvest (1d6 BP)


Magical Fruits:

Within your Greenhouse, one special plant bears three magical fruits. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren’t eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it cannot be transplanted without dying.


Harvest Order:

When you issue a Harvest order to this facility, you can choose one of the following options:

  1. Harvest: Healing Herbs
    You commission the facility’s hireling to create a Potion of Healing (Greater) made from healing herbs, or you can do the work yourself. The process takes 7 days and costs nothing.

  2. Harvest: Poison
    You commission the facility’s hireling to extract one application of an ingested poison from rare plants or fungi, or you can do the work yourself. Choose the type of poison from the following options:

    • Midnight Tears
    • Pale Tincture
    • Torpor
    • Truth Serum

    Refer to the “Poisons” section in the Dungeon Master’s Guide for each poison’s effects. Once harvested, the poison can be contained in a vial. The process takes 7 days and costs nothing.


Usage:

This permit allows you to establish a Greenhouse in your Bastion, providing both healing resources and potent poisons, enhancing your Bastion's functionality and potential.