Created within the vaulted laboratories of the Institute of Mortality in the Vache Kingdom, the Flask of Undeath Suspension contains a shimmering, grayish fluid that straddles the boundary between life and death. Alchemically brewed from embalming agents, refined soul salts, and trace necrotic energies, the fluid was designed to halt the decay of mortal flesh in emergencies—particularly useful for necromancers, battlefield artificers, and researchers walking the razor’s edge of ethical inquiry.
Though considered revolutionary by its creators, the flask is highly controversial and outlawed in many nations due to its unnatural preservation of life functions. In the Vache Kingdom, it’s a regulated tool of medical necromancy and battlefield triage, while in other regions, it is banned or restricted, often appearing only on black markets, in the possession of cultists, or among the belongings of morally grey adventurers.
Depending on the region. They can go for 250–500 gp. Worth significantly more outside the Vache Kingdom due to rarity and legality.
Properties:
As an action, you can uncork and administer the Flask of Undeath Suspension to a creature that has 0 hit points and is not undead or a construct. The fluid halts the dying process and stabilizes the creature immediately, even if they failed death saving throws.
- The creature does not regain hit points, but is no longer dying and remains unconscious for 1d4 hours unless awakened by other means (such as magical healing).
- For the next 24 hours, the creature cannot benefit from natural healing (such as hit dice during a short rest), but may still be healed magically.
- If the creature dies within that period, its soul lingers unnaturally, delaying death effects for 1 minute, during which time spells like Revivify may still be used.