Hans Broman
  1. Characters

Hans Broman

The Appealing Craftsman (Adept) Who Builds Toys (Robots)
Player

Hans is an enormous bear of a man who is always in the middle of a hearty, mirthful laugh that you can't help but feel invited to join in on. Ever since he was a child, he was fascinated by toys and toymaking, and set his mind to mastering that art with passionate devotion. His family couldn't help but notice that his early creations were a little more. . . active. . . than they had any right to be. It's hard to put a finger on it, but Hans's gift somehow imbues his inventions with just a little of his cheerful love of life, and with that, seemingly a little bit of life, too.

Though his sizable appearance might at first be alarming, he swiftly disarms the notion with his easygoing nature and, more often than not, an eerily perfect toy gift for any new acquaintances he makes. Indeed, nothing brings him more joy than finding the perfect present for a friend, and if you've ever met Hans, even just in passing, he already considers you a friend. If you've actually had a full conversation, you're automatically upgraded to a dear friend.

When he was a young boy, Hans met the village twins and forged an especially close bond with Atani Liminzah whose sojourns into the scrublands around West Village were eternally fascinating to Hans. He gifted Atani a toy pen whose ink changes colors with ever word that the explorer uses in his extensive note-taking, and is always pestering him to help find new non-flammable places to test his more explosive inventions.

Concerned about the recent turmoil in West Village, Hans is eager to find inventive ways to make everyone's lives a little more joyful and to protect his beloved home.

Appearance

Bald and Beardy
Although fully bald since age 19, Hans now sports a gloriously enormous, bristly ruddy, blonde beard that he grooms with meticulous care

Big ol' Blues
Hans's sapphire eyes twinkle with endless mirth, and while not yet even 30, they already have well-worn crow's feet from the many hours spent crinkled up in booming laughter

Big, Burly Lad
Hans is a towering mountain of a man with shoulders like a bear and a great belly that shakes to and fro when he laughs; he is unusually strong for his profession

Personality

Bring Joy to All
Nothing pleases Hans more than to bring joy to the hearts of others, particularly with a well-timed and thoughtful gift. Since he was young, he's had an almost preternatural ability to figure out just the toy to make someone as happy as possible.

Protect My Home
West Village is all that Hans has ever known. The recent issues with the Elders and all that are certainly confusing and frightening, but he's much more concerned with things like the water supply and keeping people from fighting each other over petty things.

Adept (Craftsman) Traits

You master powers or abilities outside the experience, understanding, and sometimes belief of others. They might be magic, psychic powers, mutant abilities, or just a wide variety of intricate devices, depending on the setting.

Player Intrusions (1XP Each)

Advantageous Malfunction - A device being used against you malfunctions. It might harm the user or one of their allies for a round, or activate a dramatic and distracting side effect for a few rounds.

Convenient Idea - A flash of insight provides you with a clear answer or suggests a course of action with regard to an urgent question, problem, or obstacle you’re facing.

Inexplicably Unbroken - An inactive, ruined, or presumed-destroyed device temporarily activates and performs a useful function relevant to the situation. This is enough to buy you some time for a better solution, alleviate a complication that was interfering with your abilities, or just get you one more use out of a depleted cypher or artifact.

Base Stat Pools

  • Might - 7 (+4 from free points)
  • Speed - 9
  • Intellect - 12 (+2 from free points)

First Tier Adept

Effort - 1
Genius - Intellect Edge of 1, Might Edge of 0, Speed Edge of 0
Starting Equipment - Appropriate clothing, two expensive items, two moderately priced items, and four inexpensive items
Weapons - Trained with light weapons. Inability with medium and heavy weapons.

Special Abilities

Hedge Magic - (1 Intellect) You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use Hedge Magic to harm another creature or object. Action.
Magic Training -
You are trained in the basics of magic (including the operation of magic artifacts and cyphers) and can attempt to understand and identify its properties. Enabler.
Resonance Field -
(1 Intellect) Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute. Whenever a creature within immediate range makes an attack against you, the pattern energizes to block the attack. You can make an Intellect defense roll in place of the defense roll you would normally make. If you do so and you get a minor effect, the creature attacking you takes 1 point of damage. If you get a major effect, the creature attacking you takes 4 points of damage. Action to initiate.
Shatter - (2+ Intellect) You interrupt the fundamental force holding normal matter together for a moment, causing the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, dealing 1 point of damage to all creatures and objects in the area. If you apply Effort to increase the damage, you deal 2 additional points of damage per level of Effort (instead of 3 points); targets in the area take 1 point of damage even if you fail the attack roll. Action.

Second Tier Adept

Cutting Light (2 Intellect) You emit a thin beam of energized light from your hand. This inflicts 5 points of damage to a single foe in immediate range. The beam is even more effective against immobile, nonliving targets, slicing up to 1 foot (30 cm) of any material that is level 6 or lower. The material can be up to 1 foot thick. Action.

Appealing Traits

You’re attractive to others, but perhaps more important, you are likeable and charismatic. You’ve got that “special something” that draws others to you. You often know just the right thing to say to make someone laugh, put them at ease, or spur them to action. People like you, want to help you, and want to be your friend.

Charismatic - +2 to Intellect Pool

Skill - Trained in pleasant social interactions

Resistant to Charms - Trained in resisting any kind of persuasion or seduction

Builds Robots (Toys) Traits

Your toy-like creations do as they are commanded.

Tier 1 Abilities

Robot Assistant (Ambulatory Teddy Bear) - A level 2 robot of your size or smaller (built by you) accompanies you and follows your instructions. You and the GM must work out the details of your robot. You’ll probably make rolls for it when it takes actions. A robot assistant in combat usually doesn’t make separate attacks but helps with yours. On your action, if the artificial assistant is next to you, it serves as an asset for one attack you make on your turn. If the robot is destroyed, you can repair the original with a few days’ worth of tinkering, or build a new one with a week’s worth of half-time labor. Enabler.
Robot Builder - You are trained in tasks related to building and repairing robots. For the purposes of repair, you can use this skill to heal robots that use similar technology. Enabler.

Tier 2 Abilities

Robot Control - (2+ Intellect) You use your knowledge of robot command and control (and possibly devices that transmit on the proper frequency) to affect any mechanized system or robot of level 2 or lower within short range. You can render several targets inactive for as long as you focus all your attention on them. If you focus on just one target, you can attempt to take active control of it for one minute, commanding it to do simple tasks on your behalf while you concentrate. In addition to the normal options for using Effort, you can choose to use Effort to increase the maximum level of the mechanized system or robot. Thus, to affect a level 4 target (two levels above the normal limit), you must apply two levels of Effort. Action to initiate.

Advancement

S1S1: +1 Edge (Intellect)
S1S2: +1 Effort
S1S4: +2 Might, +2 Intellect
S1S6: +1 Skill Training (Driving)

Title
The Appealing Craftsman (Adept) Who Builds Toys (Robots)

Type
Player

Families
Reed

Age
28

Gender
Male

Pronouns
He/Him

Appearance

Bald and Beardy
Although fully bald since age 19, Hans now sports a gloriously enormous, bristly ruddy, blonde beard that he grooms with meticulous care

Big ol' Blues
Hans's sapphire eyes twinkle with endless mirth, and while not yet even 30, they already have well-worn crow's feet from the many hours spent crinkled up in booming laughter

Big, Burly Lad
Hans is a towering mountain of a man with shoulders like a bear and a great belly that shakes to and fro when he laughs; he is unusually strong for his profession

Bring Joy to All
Nothing pleases Hans more than to bring joy to the hearts of others, particularly with a well-timed and thoughtful gift. Since he was young, he's had an almost preternatural ability to figure out just the toy to make someone as happy as possible.

Protect My Home
West Village is all that Hans has ever known. The recent issues with the Elders and all that are certainly confusing and frightening, but he's much more concerned with things like the water supply and keeping people from fighting each other over petty things.