Culture
Psoglavi culture is something of a paradox. In one instance, they are ruled by mages who utilize arcane arts that manifest foul fiends and bend the material universe to their whims. In doing so, they provide free labor, wisdom (although sometimes dubious) and safety to their people. The land they live in is extreme, much like Inis Mona, with deep winters that freeze the land solid not unlike the Age of Winter itself. Yet, in the other hand, they are an extremely jovial people. Often the psoglavi confront tasks and trials with a laugh. Even death and war become ridiculed in song, the warmth of the people uplifting each other even in dire times or under dread circumstance.
Perhaps its that idea that no psoglavi ever truly dies so long as the Prazdmert is performed and their memories are carried on into the future by their descendants. That is not to say psoglavi do not fear death, but more that they see it as a transition from a singular consciousness into something more communal and whole. Although, this makes psoglavi often timid in the face of departing the families and lands they descend from. If the worst were to happen and they cannot be consumed by the community, then they suffer the true death; one of being forgotten.
Despite all the darkness of Etomestoan winters and the fell things that haunt those glacier capped lands, the psoglavi remain a resolute people that open their homes and hearths to strangers in need. Even those Skollomanse, the penumbral Unknown, are not unwelcoming to strangers provided they can prove to be of benefit to their people. In the way of the daily life of the psoglavi, they live the epitome of the concept where one might look death in the face and smile.
Native Language
All psoglavi speak Psovrazgo, their native language. Others might know Jotunn, picked up in their warring with the giants. Very rarely they may also know Ascendant, Darkspeech, Primal or Síog depending on if they often deal with summoned entities.
Customs & Values
Knowledge is the first and foremost value that psoglavi invest in. Since its passed down literally between generations, it is their most important asset. Having survived an event that seems to chronologically correspond to the age of Summer, an event the simply call the Darkening, wherein they lost most of the knowledge of their generations passed, the psoglavi take great pains to record things in a myriad of ways. Mostly through genetic memory, as they no longer trust the impermanence of tomes and scrolls. Their jewel and metal work comes in great use here, creating etched tablets of metal to record important events on.
Unsurprisingly, this hunger of knowledge means that the psoglavi also value spellcraft and occultism highly. Its unlikely that even the arcanists of the High Grove or the Unknown of the Dustling temples can truly compete with the diabolists, illusionists and elementalists of the Skollomanse. This heavy consideration to the arcane gave the members of the Skollomanse the ability to position themselves as leaders and rulers of their communities. With each community, or Domagrad, overseen even in its most mundane tasks by a sorcerous lord.
This reliance on magic permeates their daily lives. With members of the Skollomanse summoning devils and celestial servitors with an almost cavalier attitude to perform simple and often mundane tasks. Elementalists unleash barely-controllable elemental energies for the simple task of carving new mines, illusionists perform grand feats of spellcraft just to light the halls of the Domagrad. However, its not done recklessly or carelessly, with each psoglavi arcanist required to undergo extensive training, otherwise haphazard mages might find themselves under the vengeful watch of the Volshe'Ubiy.
Taboos
It is considered an egregious sin against the community for one to deal their arcane arts with reckless abandon. While the Skollomanse often takes a somewhat cavalier attitude towards using incredibly powerful magic, it is not without the utmost planning before hand. Endangering the community through wanton displays of barely-controlled magic often invokes disaster, and a call from the much-feared Volshe'Ubiy. A call many arcanists and diabolists never live through.
Less of a taboo, and more of a civic concern, it is considered incredibly tragic for someone to die far from the community. If someone goes missing or their body cannot be recovered, great mourning is felt for the community and for the individual. Without the body, their memories cannot be returned to the communal spirit and are, in essence, lost forever.