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Wild Coast
The western shores of the Sea of Gearnat have long been called the Wild Coast, for the region has been a haven for malcontents, dissidents, demi-humans, humanoids, and the outcasts of other states. It is a fair but not particularly fertile area; rolling countryside interspersed with woodlands, fens, and scattered clusters of dwellings. Parts of the Gnarley Forest, all of the Welkwood east of the Jewel River, and the Suss Forest are considered as being in this region.
The Wild Coast remains a free territory comprised of petty nobles, robber barons, guild-held towns, fishing and forest villages, freebooters, mercenaries, and displaced persons of all sorts. This is due to the remote and isolated position it holds, its lack of resources, and the fact that it has never been a desirable position strategically. Portions of the area have been under the control of Celene, the Prince of Ulek, the Gynarch of Hardby, and the Free City of Greyhawk at various times. The inhabitants, being of a mind otherwise, have always managed to regain their freedom.
Attributes
π Narwell (4,400)
π Fax (10,100)
π Badwall (7,800)
π Elredd (12,600)
πͺ Coins stolen from trading vessels see wide use
βοΈ Demihumans β Unknown (all present in significant numbers save for Dwarves)
β Humanoids β Unknown (many Goblinoids & Orcs known to be present)
π¬ Rhopan
π¬ Gnome
π¬ Halfling
π¬ Elven
π¬ Orc
π Various cults (Iuz, Vecna, Wastri, Nerull, etc.) suspected of having a presence