History


World Weep Opening History

The nation of Thuvia suffered at the destructive hand of Mathesis like all other nations after the failed First Heroes' March, but did not fall into incoherent ruin like some others. While many of its greatest figures joined the doomed coalition to attempt to thwart Mathesis, one alchemist remained behind. The famed Artokus Kirran, creator of the age-reversing Sun Orchid Elixir, still lived. While Mathesis's creations rained destruction upon the city-states that constituted Thuvia and the Citadel of the Alchemist that once housed Artokus, Mathesis never bothered to thoroughly pick apart the rubble, and thus missed the survival of one of the greatest minds of the age of Lost Omens.

Age of Collapse History — Era of Discreet Immortals

During the time between the First and Second Heroes' March, Artokus broke his most significant personal rule during the Age of Collapse and allowed five of his trusted countrymen to drink from his miraculous elixir. Although these six individuals never took on a formal name together, they are widely known in Thuvia as the Legacy Party. Each of them, including Artokus himself, would go on to inspire oral legends of them appearing before the hamlets and villages of Thuvia to provide crucial wisdom and insight into the habits and soft rules Mathesis seemed to follow in her continued destruction of recovering civilizations. Although this advice would not always be perfectly accurate, it still allowed Thuvia to succeed in this age more adeptly than many other nations. To this day, many towns hold strict population and construction quotas once used to avoid drawing Mathesis’ eye but which have now become tradition.

Age of Renewal History

Thuvia was ready when Mathesis fell and the Worldweep ascended and sprang into action with a millennium spent preparing for its reemergence. Five city-states- Aspenthar, Duwwor, Lamasara, Merab, and Pashow- ruled the land, echoing the nation’s past structure. Each was led either in part or in full by at least one of the six members of the Legacy Party, whose wisdom and experience brought stability and trade to the revitalizing world. In time, however, the ambitions of one of Artokus’ disciples would cause their devotion to wane. This betrayer, known only as 'The Div-Hearted,' would turn away from their obligation and attempt a failed coup in Merab, after which they and their followers were banished to the furthest reaches of the desert as punishment.

Government 


In an effort not to fall to the classic plights of monarchies, oligarchies, and other forms of immortal government that can easily become corrupted, even by good intentions, the alchemist Artokus and his Legacy party instituted several legal safeguards that have been constantly refined over the decades since the Second Hero's March. At its current form, the government of Thuvia looks like a constitutional parliamentary republic, with Artokus and his five immortal disciples serving special governmental roles as permanent advisors to the Prime Minister and President of the nation. 

Points of Interest


  • The five city-states have continued in some form due to the long memories of Artokus Kirran and his six immortal disciples. Those being Aspenthar, Duwwor, Lamasara, Merab, and Pashow. 
  • The House of Oblivion has become a fortified hub of evil in the continent of Garund, and repelled various coordinated attacks by the city-states of Thuvia and bands of mercenaries and adventurers that have tried to test their steel. Various div and bound genies have been conscripted to furthering the various plots and schemes of this citadel and its corrupted leader, which has been regularly enacting ritual and other acts that have darkened the skies and brought ruin to various nations and powers all across the world through powerful portal magic. 
  • The Uldani Trenches are a number of artificial canyons and caverns that have formed from alchemical scars on the landscape of the Uldani Necropolis, which was the testing site of various powerful and dangerous experiments from the Alchemist Mathesis. The necropolis regularly exhumes toxic fumes like a subterranean geyser or volcano. Twisted undead and other horrors arise regularly in the surrounding desert, creating regular incursions all across the nation as they gather and march against the five city-states as if guided by an intelligent hand. 
  • New Kirran is a new-foundling city created within five years of the Second Harbor of Hearts creation, and the culmination of political and economic unity between the five existing city-states. It is located above an oasis dubbed The Eternal Garden due to a variety of highly magical and/or alchemical fauna and flora that have created a minor wonder beneath the city-state. 

Organizations Within


  • The Legacy Party is the standout group within Thuvia, acting as eternal advisors to the various councils and parliaments of the city-states and national government of Thuvia. They often operate independently, but the four remaining disciples defer regularly to Artokus. During some disasters or conflicts, like the crusades from the House of Oblivion, the party will gather and fight as a unit as a first-responder adventuring party. 
  • The Div Children are the cult and military force of the corrupted disciple 'The Div-Hearted'. This organization has access to several portals around the world as created by the Div-Hearted, and regularly launches a number of international operations to gather power and artifacts to empower their war effort against the Legacy Party and city-states of Thuvia. 
  • The Blooming Hand is a rebel faction, hovering barely between the thin line of bandit and mercenary, whose primary goal is to oust the Legacy Party from the government of Thuvia. Various sects exist, all with their own idea of how to go about this, some advocating peaceful methods, some plotting more forceful like assassination. 

Major Conflicts


  • The Betrayal Wars are the ongoing feud and a number of wars and conflicts between the Legacy Party and Div-Hearted. There have been several battles against the House of Oblivion and the various city-states over the course of decades, with both sides taking significant blood and scars against the other, but no mortally fatal fates have befallen the various points of interest in the nation, yet. 
  • The Mortal Riots are many conflicts orchestrated in the various city-states over the decades by the Blooming Hand or other similar groups. These conflicts are connected by their connective thread in unrest regarding the immortal Legacy-Party and their impact on the nation and its government. These conflicts have ranged from minor protests to nearly city-shattering revolutions, with the Div Children often influencing the more disastrous of these conflicts.  

Events in the Age of Renewal


  • The first Mortal Riots occurred as early as five years after the Ascension of the World Weep. These have popped up irregularly over the decades in the five different city-states, with the most recent, dubbed the Div Riot due to the influence of the cult of the Div Children, nearly toppiling the city of Merab in the year previous to the founding of The Second Harbor of Hearts. 
  • The founding of the city of New Kirran is the first major effort to found a new city-sized settlement beyond the previously existing city-states of the Old World, and a major collaboration of the existing city-states. This city only started around five years previous to the founding of the Second Harbor of Hearts, and is not yet at the size to be considered a City-State like its parent five nations.
  • The Day of the Dark Sun was one where the Div Children and their leader, the Div-Hearted, enacted a multi-tiered international plot decades in the making. It harnessed and magically concentrated the light of the Weep Eclipse to the Uldani Trenches and created an undead alchemical kaiju that rampaged across the nation, threatening several of the city-states. The Legacy Party and a number of adventurers repelled this monster and brought modern international attention to the activities of the Div Children organization and the House of Oblivian. 

Other notable changes from the past Golarion


The general population and characteristics of inhabitants mirror the past Golarion. Due to the limited number of Sun Orchid Elixirs able to be created, and the immortals Artokus has made his companions over the millennia, the nation is no longer host to extravagant auctions and is currently exploring other methodologies in its extremely arid desert environment to stay relevant in the global trade and geopolitical landscape.