Icewind Dale has become trapped in a perpetual winter that is getting worse by the day. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in more than a year. The sun no longer appears above the mountains, not even at what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as King and Queen.
It has become clear that this eternal winter is not a natural phenomenon, and most believe foul magic is at play! An observation strengthened by the fact that a shimmering curtain of light illuminates the sky each night as if a spell is being cast over the land.
Some believe the everlasting winter to be the work of dark wizards and long-forgotten magic, while others blame mysterious creatures bubbling up from the Underdark. Still others believe that the everlasting winter is a punishment decreed by Auril the Frostmaiden, the god of winter’s wrath. Most don’t know what to believe – but nearly all agree that something has to be done about it before Icewind Dalebecomes naught more than a frozen tomb.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Some townspeople and even whole towns have even begun to try and appease the Frostmaiden with sacrifices of one kind or another. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.
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