Strongly-supportive of the Free Towns, Termalaine is situated in a picturesque location - perhaps the most scenic in all of the Icewind Dale. It looks across the lake, just nestled against tall pines, with the looming extinct volcano of Kelvin's Cairn casting a shadow (in seasons outside winter anyway) to the south.  Reached by the road around Maer Dualdon from Targos, the road continues north to Lonelywood

Founded by Calishites with an eye for beauty, the buildings incorporate carvings of wizards, tigers, smiling djinn, and creatures of the far-off land. Unfortunately, the town experiences some of the most extreme winds and cold, whipped off the lake from the west.

Alongside fishers, shipbuilders and scrimshanders, a number of miners continue to work a cavern complex in a nearby hill. Whenever nasty Underdark creatures disturb this, the town seals off the mine and waits for adventurers to be hired to clean things up. Other past threats have been dealt with by the town's enduring good relations with Clan Battlehammer of the valley dwarves, to which the town is ever-supportive and remains indebted for repeated aid in battle.

Mine-cleansing was performed by a wildly popular and charismatic group of gnomes who called their troupe The Gnoobz. These had already made a name for themselves in Lonelywood, and after the mine-clearing and a few other key accomplishments for the locals, the group vanished after being hired by the wizard Dzaan, later publicly burned at the stake on the mob insistence, pushed by Frost Druids of the Children of Auril.

Readiness for the attack by the Sunblight Dragon came through warning and clear-thinking of the druid Agaric.  During the Desolation, the townsfolk hiding in the Gem Mine were threatened by an attack from the Underdark, led by Duergar. The arriving Sewer-side Squad were able to push back the attack and force it to retreat, allowing the townfolk to remain protected from the dragon. This group is now heralded in this town as heroes, and have free room and board for life at the Eastside Inn.

About

  • Leader: Speaker for the Maer and MineOarus Masthew (Half-Orc) - close/contentious election but support cemented after surviving the Desolation,
    he is the adopted son of Shaelen Masthew (previous speaker who still lives there)
  • Population: 600 (nearly all survived the Desolation by hiding in the Gem Mine)
  • Industry: lumber and mining (gemstones and precious metals, ties with valley dwarves)
    The forests were heavily taxed in rebuilding after the Desolation.
  • Northway: New road constructed after the Desolation, direct from Bryn Shander, bypassing now-contentious Targos.
  • Construction: docks and buildings on forest edge
  • Founders: Calishites (far to south, below Tethyr - Easthaven's founders) / (Accent: Hindi)
  • Other notable residents:
    • Vedda Starsprit, a frail 30-year-old seer with severe exotropia (opposite of crossed eyes) who does fortune-telling and advises leaders in the town, close friends with Danae Xotal of Lonelywood
    • Marta Peskryk, innskeeper at The Eastside
    • Vernon Braig, owner of the dockside tavern The Blue Clam
    • Agaric, a Druid, has taken up interest in the locale, along with a group of scholars-of-weather - often protecting or at least warning of the ill effects of Auril and her minions and weather-tantrums

Map

campaigns%2F101647%2F432660c4-7501-4fc2-8193-3137fe2d5ff7.jpg?webpfallback


(see also: wiki)