Gabriel A. Morningstar
Abilities
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Ability Modifiers: (score - 10) / 2 | Proficiency Mod: +2 | ||||||||||
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | ||||||
10 | +0 | 14 | +2 | 13 | +1 | 11 | +0 | 14 | +2 | 18 | +4 |
Attribute | Proficient | Attribute | Proficient | ||
Acrobatics | Dex | +0 | Medicine | Wis | +0 |
Animal handling | Wis | +0 | Nature | Int | +0 |
Arcana | Int | +0 | Perception | Wis | +0 |
Athletics | Str | +0 | Performance | Cha | +0 |
Deception | Cha | +0 | Persuasion | Cha | +0 |
History | Int | +0 | Religion | Int | +0 |
Insight | Wis | +0 | Sleight of Hand | Dex | +0 |
Intimidation | Cha | +0 | Stealth | Dex | +0 |
Investigation | Int | +0 | Survival | Wis | +0 |
Save DC | Hp | Hit Die: | Passive Wisdom | Passive Intelligence | Armor Class | Initiative | Speed | Proficiency |
- | - | 1d8 | - | - | - | - | - | - |
Palid Elf level 1 | Bard
Languages | Common, Elvish, +1 |
Proficiencies | Simple weapons, hand crossbows, longswords, rapiers, shortswords |
Darkvision | Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. |
Fey Ancestry | You have advantage on saving throws against being charmed, and magic can't put you to sleep. |
Trance | Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. |
Incisive Sense | You have advantage on Investigation and Insight checks. |
Blessing of the Moonweaver. | You know the Light cantrip. When you reach 3rd level, you can cast Sleep once, and it recharges after a long rest. When you reach 5th level, you can cast Invisibility (Self Only) once, and it recharges after a long rest. You do not need the material components required of the spells. Wisdom is your spellcasting ability for these spells. |
Bardic Inspiration | You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. |
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