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After every long rest, roll one "blue" d20 and one "bronze" d20. If you ever roll the same result as one of the two "Draconic Chaos" dice, roll on their respective tables. 

Draconic Chaos Table


BRONZE

BLUE

1Your Bronze Dragon heritage takes over. Your blue scales turn bronze and your personality starts to adapt more personality traits of a typical Bronze Dragon; Honourable, Direct, Logical, and Curious. You trust your gut. You’d rather act on incomplete information than be hamstrung by indecision.
Your Blue Dragon heritage takes over. Your bronze scales turn blue and your personality starts to adapt more personality traits of a typical Blue Dragon; Vain, Arrogant, and Territorial. You view your friends as your servants but are very familial and protective about them.
2A 20-foot-high, 20-foot-long wave of water comes crashing down on you. A creature that gets caught in the wave must make a DC 15 Dexterity saving throw. On a failed save, a creature gets pushed back by the wave, taking 7 (2d6) bludgeoning damage and landing prone 1d4 ft backwards. On a successful save, a creature moves through the wave without issue.

A 5-foot-radius, 20-foot-deep sinkhole forms beneath you. A creature on the ground above where the pit formed must make a DC 15 Dexterity saving throw. On a failed save, a creature falls to the bottom of the pit, taking 7 (2d6) bludgeoning damage and landing prone. On a successful save, a creature moves to the nearest unoccupied space instead of falling in the pit.

3You cast the Beast Sense spell on the nearest animal. For the duration of the spell, you see through the beast’s eyes and hear what it hears, and continue to do so until you use your action to return to your normal senses while in combat.
You cast the Dust Devil spell on yourself without using a spell slot. An elemental force that resembles a dust devil appears in the cube and lasts for the spell’s duration.

Any creature that ends its turn within 5 feet of the dust devil must make a Strength saving throw. On a failed save, the creature takes 1d8 bludgeoning damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.

4Ocean’s Call. You feel the immediate need to dive into the nearest body of water, or drench yourself in water.
Misleading Mirages start to form around you, causing you to become confused and not be able to see what is real and what is not.
5You feel the urge to expand your hoard. Bronze dragons favour weapons, armour, and magic items built for the battlefield. Stories matter to a bronze dragon. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to anyone else.
You feel the urge to expand your hoard. Blue dragons favour blue, purple, and green gemstones; art depicting oases and fountains; and fine textiles in cool colours. They also love scents that evoke storms and rain, and magic items that produce weather effects.
6You cast Armor of Agathys on yourself. A protective magical force surrounds you that covers you and your gear. You gain 5 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 5 damage.
You cast the Mirror Image spell on yourself without using a spell slot. You only create one illusory duplicate of yourself.
7You gain the ability to cast the Conjure Animals spell without using a spell slot. You only gain this effect once.
You gain the ability to cast the Major Image spell without using a spell slot. You only gain this effect once.
8You gain the ability to cast the Wall of Water spell without using a spell slot. You only gain this effect once.
You gain the ability to cast the Call Lightning spell without using a spell slot. You only gain this effect once.
9Your attacks are infused with the magical waters of your Lair. When you do damage, you may roll 1d4 and recover that amount of hp.
Your attacks are infused with the magical sands of your Lair. Add 1d4 to your damage rolls.
10

Your next Breath Weapon will be infused by the protective power of a Bronze Dragon. You may choose to instead target your allies to grant them a barrier (your damage roll as temporary hp). You regain one use of your breath weapon if you no longer have any uses left when gaining this effect.

Roll wild magic table

Your next Breath Weapon will be infused by the raw elemental power of a Blue Dragon. You roll double the amount of damage dice. You regain one use of your breath weapon if you no longer have any uses left when gaining this effect.

Roll wild magic table