1. Characters

Eirid Solvyr

Huntmaster of Muspelheim

A flame-scarred daughter of Alfheim, Eirid Solvyr is a quiet terror across the molten ridges of Vildhjarta. Once a ranger of the glimmering sunwoods, she now stalks beasts through sulfur pits and volcanic canyons, her silhouette wreathed in steam. Her voice is rarely heard—but her arrows speak fluently in the language of death.

Though an outsider to the Goliath tribes, her mastery of Muspelheim’s burning wilds earned their grudging respect. They call her “Ashfang” and claim the land itself bends when she draws her bow, Sunspine, etched with ancient Alfheim runes that glow faintly in volcanic storms.

Her cloak is stitched from ash-lizard hide, and her quiver holds notched bone-tipped arrows that strike true even through scalding winds.

When the Geyserhorns come thundering through steam veils, it is said she walks among them untouched, eyes locked with their burning gaze—a silent pact between predators.

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Personality

Lone
Prefers the wild to the hearth.

Pragmatic
Sees beauty and brutality as two faces of balance.

Spiritual
Whispers thanks to every creature she kills.