1. Locations

Wyvern's Bane

One of the larger settlements in the Veils (though that's not saying much,) this circle guards the path to a fairly unremarkable iron mine. The true heart of its economy is the wyverns who soar above it, and the mighty warriors who travel up the mountains to slay them. While most of the miners retreat south for the winter, the more daring folks stay in town to house and entertain the hunters, who endure the foul weather for new friendships, good mead, and a chance to score some of the most dangerous, valuable beasts the Ironlands has to offer.

The circle is friendly enough in the warmer months, but a stay in Wyvern's Bane during hunting season is a serious commitment-- resources are limited, and the guests are armed, dangerous, and extremely fond of the place. Travellers who merely spend the night don't usually run into trouble, but showing up for a wyvern hunt without a large gift of food and drink for the town is seen as a grave insult to your fellow hunters. Growing one's hair out is another tradition associated with the hunt, as any source of insulation makes a difference. At the start of each season, a representative called a ranger is elected from the hunters who stay the whole winter; they work in tandem with the town warden to resolve conflicts.