1. Objects

Wand of Healing

Wand, uncommon (requires attunement by a bard, cleric, druid, paladin, or ranger)



This wand is deep blue (although it can at times white), about two feet long, and is thick and knobbly. The grip is smooth, and designed to be held comfortably. The number of charges currently held by the wand are shown as stripes around the grip.

It starts with 6 charges. While holding it you can use an action to expend 1 of its charges for it to cast the cure wounds spell. The wand regains 1d6 + 1 charges daily at dawn. If all charges are spent, roll a d20. On a 1, the wand turns to steam and is destroyed.

You may also expend all charges (the total number of charges the wand can hold) for it to immediately cast the mass cure wounds spell. If you use the wand in this manner, it cannot be used again for 48 hours.