- Uranar: Uranar is the god of the sun, and is invoked both for actual light and illumination of the mind: book knowledge, logic, etc. Uranar would not be who you would invoke for prophetic visions or hidden knowledge, though, which is where we turn next.
- Isil: Isil is the goddess of the moon, and is invoked as a guiding light - prophecy would fall under this, and I am also getting kind of a guarding, warding feel (protection from lurking dangers, as the moon gives light when evil is out and about). Isil has a sister, who we turn to next.
- Duathiel: This is where things get interesting. So, Duathiel is the goddess of darkness, and she serves the role of the trickster goddess in the elven religion, but is not innately malevolent. Since elves have such good darkvision, darkness isn't considered nearly as evil to them as it is for other races. They don't fear it nearly as much as other creatures do. In fact, due to their generally higher Dexterity, they welcome darkness, as it serves as a cloak for movement. I think this is part of the mythology that would have grown after the invasion, as the darkness allows for meetings, traveling without being noticed by humans, and sneak attacks on convoys and the like. So for those who live among the forests, the darkness is a boon, not a hindrance. I see Duathiel as being both a protector and the trickster, in a really unique way, as she is both mischievous, but also allows for mischief (which I'd expect could be commonplace among elves who, while citizens, may not be treated as equals in all respects).
- Naur: Naur is the god of fire, and by extension is also the god of war. He is invoked both when using fire (making it, wielding it, etc.), and has a paradoxical destructive and formative feel to him. His fire both warms those who he defends (good offense as a good defense), but is also the most bloodthirsty of the gods. He is also associated with inner fortitude for this reason: mental toughness, courage, and valor flow from him as well.
- Vilya: Vilya is the goddess of the sky (the "air" element), and is invoked for clear skies or rain (depending on what you need), but also responsible for travel (wind in your sails, a second wind for the runner, etc.). She also has some portending features for Fate (an East wind, a harsh wind, etc.). Similar to Manwe in Tolkien's mythology, the sky god is the Farseer, not so much telling you what happens (the realm of Isil) so much as telling you it's coming. So she doesn't give prophetic visions or tell you what will happen - she tells you, "something is about to happen, mortal." I would imagine that the GM would use more of Vilya than Isil in a campaign, but I'll leave that to you (maybe Isil speaks on a roll of 20, v. Vilya speaking on a successful roll below a 20 or something).
- Hailah: Hailah (the new conception of Balinor) is invoked for all living things, and is the fertility goddess and preserver of animals. But since all life returns to earth (whether burned, buried, etc.) she is also the goddess of natural death and hunting. There is an element of both life and death here: she is not so much a goddess of war (unnatural death), but one that would be invoked in war to take our fallen gently in her arms. Thus she is almost a pure mix between Hades and Persephone, bringing life in its season, and bringing death in its time.
- Uinen: Uinen is the god of water, and naturally he has some restorative elements (dew and streams), but also some destructive ones (seas and storms). I'm getting an "Ulmo" feel from Tolkien's mythology, where water is the great unknown and the element for which we are most at its mercy, but also a god that is generally benevolent toward the creatures of the earth, whereas Poseidon is mostly angry at mortals in Greek mythology. For people on an island in particular (so what I'd expect Alaric would have in his mind as regards Uinen), I would imagine that they would see him with a certain reverent fear, relying on him for food and trade, but always fearful of his wrath.