1. Journals

Escape from Ironreach | Session 4: The Bog Witch

We spent most of the evening last week recapping the decision to recruit Circe and discussing the lay of the island with her.

Ultimately, we decided to walk along the coast to the east and then cut inland to head for her swamp. The island is pretty small, but also awkwardly too big—and too dangerous—to make forays into cult territory to look for the prince easy.

We don’t want to infiltrate the cult, and joining any of the other gangs would likely just complicate our lives unless we decide to stage a coup in the Cindercrew, which is already leaderless and fracturing.

As we were walking, though, Snuki suggested we take a boat around the coast to check out the north side rather than go on foot. We decided that was a brilliant idea.

On the way into the swamp and to Circe’s hut—sorry, abode; “hut” has negative connotations—we ran into a crocodile. By the end of that fight, we were all critically injured (except Circe).

But we did get a croc corpse. Just the one, because Snuki’s bees managed to put the croc into Circe’s canoe—and then we killed it. The croc was actively carrying off Vivenna at the time, so it was a very helpful move.

After that, Wilfram and Snuki spent the rest of the day and evening converting Circe’s canoe (named Ed, for some reason) into an outrigger canoe with a sail. It took the rest of the day.

Vivenna probably just sat there and watched, being entirely useless in such an endeavor.

We’ve told Circe that we’re looking for someone who wrecked on the north coast—but that’s pretty much it. We’re lucky she’s a bored, lonely old lady.